Dropship: United Peace Force
Fix texturing on ground/floor, and silence "Gif Unit - GS packet size exceeded VU memory size!" errors.
Game require skipMpeg hack to bypass initial campaign loading, and software GS mode to fix half screen issue.
Patch not work with old savestates, so you need to reload save from memory card. Then you can save by savestate. Otherwise patch will just do nothing.
Edit: Patches are not required if both InstantVU1/MTVU are turned off.
NTSC-U
CRC=57d3a71b
PAL
CRC=aae9e301
Time Crisis 2 , 3 (maybe others)
Patch to ignore sce1394SbEui64 error, and allow game boot without changing EE cyclerate.
This patch is required only for some bios/rom versions (for example EU 1.90, US 2.00), but is safe to use on all bios/rom versions.
I don't know what cause this error, only 2 possible options seems to be:
1. FW null answer with wrong data for consoles without ilink
2. Some function on EE want data faster than IOP can answer, and that cause loop that don't allow to get futher.
Option 2 seems to be more probable, because previous fix was to use -3 EE cyclerate.
Time Crisis 2
CRC = D5D560FF , 30fabe51
Time Crisis 3
CRC = 7290669C , FD32030F
Edit: Time Crisis patches are no longer required since v1.7.0-dev-469 release.
Fix texturing on ground/floor, and silence "Gif Unit - GS packet size exceeded VU memory size!" errors.
Game require skipMpeg hack to bypass initial campaign loading, and software GS mode to fix half screen issue.
Patch not work with old savestates, so you need to reload save from memory card. Then you can save by savestate. Otherwise patch will just do nothing.
Edit: Patches are not required if both InstantVU1/MTVU are turned off.
NTSC-U
CRC=57d3a71b
Code:
patch=1,EE,001be9c8,double,34068001ac660018
patch=1,EE,001be9d4,double,3c062000ac66001c
patch=1,EE,001be9dc,double,340600e8ac660020
patch=1,EE,001be9e4,double,fc600028ac660024
patch=1,EE,001be9f0,double,3c060005fc600030
patch=1,EE,001be9f8,double,ac60003834c60804
patch=1,EE,001bea00,double,ac600040ac66003c
patch=1,EE,001bea08,double,ac66004424060047
patch=1,EE,001bea10,double,ac67004cac600048
patch=1,EE,001bea18,double,8f878b1024060060
PAL
CRC=aae9e301
Code:
patch=1,EE,001e2e78,double,34068001ac660018
patch=1,EE,001e2e84,double,3c062000ac66001c
patch=1,EE,001e2e8c,double,340600e8ac660020
patch=1,EE,001e2e94,double,fc600028ac660024
patch=1,EE,001e2ea0,double,3c060005fc600030
patch=1,EE,001e2ea8,double,ac60003834c60804
patch=1,EE,001e2eb0,double,ac600040ac66003c
patch=1,EE,001e2eb8,double,ac66004424060047
patch=1,EE,001e2ec0,double,ac67004cac600048
patch=1,EE,001e2ec8,double,8f878b1024060060
Time Crisis 2 , 3 (maybe others)
Patch to ignore sce1394SbEui64 error, and allow game boot without changing EE cyclerate.
This patch is required only for some bios/rom versions (for example EU 1.90, US 2.00), but is safe to use on all bios/rom versions.
I don't know what cause this error, only 2 possible options seems to be:
1. FW null answer with wrong data for consoles without ilink
2. Some function on EE want data faster than IOP can answer, and that cause loop that don't allow to get futher.
Option 2 seems to be more probable, because previous fix was to use -3 EE cyclerate.
Time Crisis 2
CRC = D5D560FF , 30fabe51
Code:
patch=1,IOP,ACD40,word,0
Time Crisis 3
CRC = 7290669C , FD32030F
Code:
patch=1,IOP,A0840,word,0