10-22-2016, 05:47 PM
Well amd and Intel are worst on windows.
GSDX OpenGL related issue.
|
10-22-2016, 05:47 PM
Well amd and Intel are worst on windows.
10-22-2016, 07:29 PM
(This post was last modified: 10-22-2016, 07:40 PM by rosli_2252.)
Sorry for the late reply. I have found the culprit. It was amd catalist all along. So i have uninstalled the amd catalist along with the driver, restart my pc then install latest radeon crimson driver.
The white screen problem are gone, only some missing screen and dark tint when load a game. I am really happy and understand that gsdx is on going to improve performance and compatibility. It just that i own AMD/ATI product, so i have to bear with directx for now. Below are the results when i load a game: 3.x GL context successfully created OpenGL information. GPU: AMD Radeon HD 5570. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 15.301.1901.0 INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_draw_buffers_blend is available INFO: GL_ARB_viewport_array is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_get_texture_sub_image is available OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry. Available VRAM/RAM:2030MB for textures Below is picture of a game at main menu when using openGL This is what it should look like. (Currently on software mode)
10-23-2016, 01:13 AM
(10-22-2016, 07:29 PM)rosli_2252 Wrote: Sorry for the late reply. I have found the culprit. It was amd catalist all along. So i have uninstalled the amd catalist along with the driver, restart my pc then install latest radeon crimson driver. can i know the link for radeon crimson driver ?
10-23-2016, 01:32 AM
(10-23-2016, 01:13 AM)NewbieEmulator Wrote: can i know the link for radeon crimson driver ? It should be listed on the AMD page for your cards drivers as one of the downloads.
10-23-2016, 03:04 AM
10-23-2016, 11:45 AM
@rosli_2252
try the preload hack. I need to check latest git as there is potentially another regression (or another bug in amd driver)
10-23-2016, 12:48 PM
Strange, I just used an older version of PCSX2 I have "v1.3.1-1620", and I get this in Log:
3.x GL context successfully created Failed to find glBlendEquationSeparateiARB Failed to find glBlendFuncSeparateiARB Failed to find glBindImageTexture Failed to find glMemoryBarrier Failed to find glClearTexImage Failed to find glBufferStorage Failed to find glCreateTextures Failed to find glTextureStorage2D Failed to find glTextureSubImage2D Failed to find glCopyTextureSubImage2D Failed to find glBindTextureUnit Failed to find glGetTextureImage Failed to find glTextureParameteri Failed to find glCreateFramebuffers Failed to find glClearNamedFramebufferfv Failed to find glClearNamedFramebufferuiv Failed to find glClearNamedFramebufferiv Failed to find glNamedFramebufferTexture Failed to find glNamedFramebufferDrawBuffers Failed to find glNamedFramebufferReadBuffer Failed to find glCheckNamedFramebufferStatus Failed to find glCreateBuffers Failed to find glNamedBufferStorage Failed to find glNamedBufferData Failed to find glNamedBufferSubData Failed to find glMapNamedBuffer Failed to find glMapNamedBufferRange Failed to find glUnmapNamedBuffer Failed to find glFlushMappedNamedBufferRange Failed to find glCreateSamplers Failed to find glCreateProgramPipelines Failed to find glClipControl Failed to find glTextureBarrier DSA is not supported. Replacing the GL function pointer to emulate it OpenGL information. GPU: GeForce 9500 GT/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: INFO: GL_EXT_texture_filter_anisotropic is available INFO: GL_ARB_gpu_shader5 is NOT SUPPORTED INFO: GL_ARB_draw_buffers_blend is NOT SUPPORTED INFO: GL_ARB_separate_shader_objects is available INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED INFO: GL_ARB_copy_image is available INFO: GL_ARB_buffer_storage is NOT SUPPORTED INFO: GL_ARB_clear_texture is NOT SUPPORTED INFO: GL_ARB_clip_control is NOT SUPPORTED INFO: GL_ARB_direct_state_access is NOT SUPPORTED INFO: GL_ARB_texture_barrier is NOT SUPPORTED DSA is not supported. Replacing the GL function pointer to emulate it Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry! But it works perfect. Was you not using OGL Extensions at this point? It has Hardware Depth and Blending Unit Accuracy the same. The games start up and work fine.
You don't get accurate blending because of " INFO: GL_ARB_texture_barrier is NOT SUPPORTED". And you miss various others enhancement speed optimization/accuracy too. So you're basically on par with Dx. Some scene will be better (depth) some will be bad (depth fighting/speed).
IMHO, save money to buy a new Nvidia GPU it worths it. Note: last version you can use it this one 87512039866934aada0d6450effb18dcb56cf355 (or the legacy Gsdx plugin) Edit: by the way, I have some pending fix for AMD/Intel driver. I'm waiting some confirmation then I will push it tonight.
10-23-2016, 01:11 PM
(10-23-2016, 12:58 PM)gregory Wrote: You don't get accurate blending because of " INFO: GL_ARB_texture_barrier is NOT SUPPORTED". And you miss various others enhancement speed optimization/accuracy too. So you're basically on par with Dx. Some scene will be better (depth) some will be bad (depth fighting/speed). So is that why 1.5.0 opengl doesn't work, because it's had a major revamp? I was wondering what this talks was about Legacy Plugin. Now I know
10-23-2016, 01:43 PM
Yes. The thing is that 90% of gl improvement requires gl4 extensions. Free driver provides them but not proprietary drivers.
|
« Next Oldest | Next Newest »
|