By saying flashlight jonaand means shadows and lightspot that are cast by the flashlight, not the flashlight itself.
I haven't checked Gsdx for a while, and so I decided to test it today, and I have some bad news.
All regressions occurred in Hardware mode.
Silent Hill: Origins
It is still the same as I described it
here with a single exception:
the upper part of the flashlight doesn't render anymore. I don't now when the regression occurred, since the last time I tested the game I was using GSdx revision 2015 06 26 20315. Checked all the options and they don't help.
Silent Hill 2
Even thought the flashlight spiky bug has been fixed, new regressions have occurred:
Indoor scenes have broken lightning (it's way to dim), realtime shadows do not render anymore, the fade to black effect doesn't work.
Now, in details.
1) Lightning and realtime shadows: It's broken only when there are realtime shadows in a given scene. For instance in a corridor in the Wood Side Appartments there are lamps on the ceiling. When you are far from them, they do not cast the realtime shadow of the character, but when you approach them, the shadow appears. And at this exact moment the lightning becomes to dim and shadows do not appear. It's as if someone turned the switch off. The outdoor areas are unaffected (there are shadows below the characters, but they are not realtime, like the shadows in indoor areas).
OGL Hardware
OGL Software
2) Fade to black effect: It is obviously used in the menus, transition screens and when you go into the other location.
Once again, nothing fixes these bugs. The last revision I checked this game with was Gsdx 2015 06 26 20315.
Here's the GS dump that contains the lightning bug.
Silent Hill 4
All the bugs I mentioned here (I can't find it, it seems it was deleted, anyway realtime shadows and selfshadowing don't work) are still there, but as with Silent Hill 2,
the fade to black effect doesn't work anymore.
I don't have Silent Hill 3, but I think it has the same bugs as Silent Hill 2, since they use the same engine and had the same bugs for a long time.