08-01-2015, 10:56 PM
Will the sudden drop of using geometry shader for blending cause any regressions? And who uses mesa anyway?
GSdx 1.0
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08-01-2015, 10:56 PM
Will the sudden drop of using geometry shader for blending cause any regressions? And who uses mesa anyway?
08-02-2015, 12:33 AM
(08-01-2015, 10:52 AM)gregory Wrote: Yes. I'm still trying to stabilize the code. Prafull reports me 3 regressions in the past few days... However I know that the new code fixes some effects and is much faster to emulate those special effects. So I asked specific test.Sounds great, looking forward to seeing this next evolution of GSDX. Been using it and the OpenGL performance is just great, using it primarily now unless to take screenshots with AA
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! http://www.youtube.com/user/curryking1
08-02-2015, 03:09 AM
Fight Night Round3 using 1st August Git
Auto Gamefixes off OpenGl HW x2 res Bleding Unit Accuracy - Basic HW OG depth- tick Accurate Date-tick HW Hacks-Tick CRC Hack level-None Round Sprite-Tick Align Sprite-Tick Game is Working Perfectly in OpenGl HW- There used to be an issue with texture`s on ring girls and Managers, but its now fixed :-)
Msi GF-62VR
Intel core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5 windows 10 *base 64 images don't work here - ref* (08-01-2015, 03:10 PM)turtleli Wrote: Does GSdx render differently when the "Allow 8-bit textures" option is enabled? Quote: Modern GPU aren't equipped to handle 8 bit textures well, so normally we convert them to e.g. 32 bits or whatever. However, sometimes this causes issues. Allow 8 bit textures allows them to be used directly, but the performance can be worse because as I said modern GPUs just aren't designed to deal with them efficiently.Older GPU uses to support in hardware index texture. It was a waste of silicon so they replace it with a shader. You just need an additional lookup to get the final color. So it is faster to not use it because your shading processor can do others jobs. It is often better to do the conversion once at texture creation than to add an extra lookup for each texel fetches. In theory it must be equivalent but there is small differences. You can't interpolate index. 8 bits: 1/ fetch 4 indexs 2/ convert them into 4 colors. 3/ interpolate between colors 32 bits: 1/ Directly fetch an interpolated colors Or 1/ Fetch 4 colors (potentially each colors was already interpolated) 2/ Interpolate between 4 colors. So you're going to ask me, isn't it the same? Unfortunately no. First difference is the HW interpolation won't use same coefficient as a SW (read done in shader) interpolation. Then the other potential issue is HW-unit will interpolate between 4 adjacent texels whereas GS could interpolate between disjoint texels... Short answer, if you disable the extra filtering (the one I called forced on linux), it will work better Quote: Will the sudden drop of using geometry shader for blending cause any regressions? And who uses mesa anyway?The commit allow to use blending without geometry shader. I didn't drop GS. However, please remember that gsdx-ogl target LINUX users only. Quote: Been using it and the OpenGL performance is just great, using it primarily now unless to take screenshots with AA Quote: Game is Working Perfectly in OpenGl HW- There used to be an issue with texture`s on ring girls and Managers, but its now fixed :-)
08-02-2015, 02:24 PM
Thanks for the explanations. I actually use the PS2 texture filtering, I never use the forced texture filtering.
08-02-2015, 05:27 PM
08-02-2015, 05:37 PM
(08-02-2015, 05:27 PM)Kein Wrote: "PR thread"? the pull request present at Github : https://github.com/PCSX2/pcsx2/pull/688#...-126877119
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
08-04-2015, 02:19 AM
Was i hallucinating or did i see Gabest name attached to some git updates??
08-04-2015, 03:00 AM
(08-04-2015, 02:19 AM)tsunami2311 Wrote: Was i hallucinating or did i see Gabest name attached to some git updates?? Looking at the last few years, nothing new. He appears from the void just as he disappears into it.
3960X @ 6 x 4,3GHz | 32GB DDR3 | GTX 980 | Win 10 x64
08-04-2015, 03:42 AM
Is anyone else getting major slowdowns in MGS2 codec conversations and outdoor rain in the tanker mission?
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