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Thanks for the reply Gabest; I appreciate you taking the time out to answer.
Guess I'll stick it out until it switches to DX11 for realreal.
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07-23-2009, 12:51 AM
(This post was last modified: 07-23-2009, 03:00 AM by Gabest.)
(07-22-2009, 08:32 PM)Dr.J Wrote: P.S. Please tell me you aren't talking about DX10 mode! feal87 suggested a fix, wich made DX9 a lot... I mean A LOT faster than dx10. At least for ATI. r1439 ruined this optimization.
I do dx9 always had terrible fps with test.gs.
r1398: 13.20
current: 11.40
update:
r1553, with the single threaded mod: 12.60 (dx10: 46.50! from 40)
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(07-19-2009, 06:24 AM)venom4911 Wrote: i noticed with r1479 (dx10) the messed up shadows in ico are disabled but in newer revisions they are enabled for some reason, so with ico i just stuck with r1479 and finished the game today...
now im playing shadow of the colossus and was wondering if the shadows could be turned off like they were with ico...would that be possible? i tried r1479 dx10 but the messed up shadows are present...
gabe any comment on this?
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what do you mean? your post from 5 days ago... or the concept of quoting oneself....???
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(07-23-2009, 01:32 AM)venom4911 Wrote: gabe any comment on this?
I don't have shadows in ico now, maybe we don't have the same version.
{0x6F8545DB, ICO, US, 0},
{0xB01A4C95, ICO, JP, 0},
{0x5C991F4E, ICO, Unknown, 0},
{0x7ACF7E03, ICO, Unknown, 0},
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(07-23-2009, 02:42 AM)Gabest Wrote: (07-23-2009, 01:32 AM)venom4911 Wrote: gabe any comment on this?
I don't have shadows in ico now, maybe we don't have the same version.
{0x6F8545DB, ICO, US, 0},
{0xB01A4C95, ICO, JP, 0},
{0x5C991F4E, ICO, Unknown, 0},
{0x7ACF7E03, ICO, Unknown, 0},
hmm possibly, id check but i already deleted the image after i finished the game...
so is it not possible to do the same in shadow of colossus and remove the shadows like in ico?
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07-23-2009, 02:58 AM
(This post was last modified: 07-23-2009, 03:06 AM by Gabest.)
It would be possible.
Sometimes I wish there was a movie player like thing that can be stepped to show each drawing from the gs, along with the frame buffers, textures, vertices, states. Currently I save the images to disk and it takes so looooooong, and there is no decent image viewer that could give me a good view on color/alpha/z at a glance, not to mention 16 bit and palletized textures.
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07-23-2009, 03:04 AM
(This post was last modified: 07-23-2009, 03:06 AM by venom4911.)
that would be awesome if ya ever get around to it let us know
im currently playing the game so i would definetly test it out...thanks
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btw, I opened a thread over ps2dev about TEX1, it just seems no one cares about ps2 developement anymore...
http://forums.ps2dev.org/viewtopic.php?t=12232
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(07-23-2009, 12:51 AM)Gabest Wrote: I do dx9 always had terrible fps with test.gs.
r1398: 13.20
current: 11.40
I hope you'll get ATI some day...
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