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08-12-2009, 11:33 AM
(This post was last modified: 08-12-2009, 11:34 AM by Shadow Lady.)
(08-09-2009, 01:35 PM)LeSharK Wrote: i know the devs focus on more popular 3D games with lots of emulating challenges, but i feel the fix for SFA Anthology Edition is pretty simple since the framerate is capped @ 40 fps (66%) in Software mode. all it needs is a hack to remove the cap.
Cap? sounds more like the game is doing some bad GS calls and it's too difficult to emulate (like being slower in hardware) and the speed on software would probably just be because your PC isnt strong enough to run it faster and if this is the case it wouldnt be as simple as making a hack to remove a cap...
Maybe try some older GSdx versions and/or plugins
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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08-12-2009, 06:44 PM
(This post was last modified: 08-12-2009, 06:44 PM by Gabest.)
I think sf anthology does many low level image copying directly in the frame buffer, not very d3d friendly.
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XSol, Why post the same thing twice ?
To Gabest,
Any chance of looking at these reported issues ?
[Image: image1ksf.jpg]
Happens in any gsdx plugin after 1584, and any settings, hacks on or off, etc..
Intel E7500 @ 4.00ghz 400 fsb / Asus P5QL Pro / 4Gb Kingston RAM / PNY nvidia 9800GT 512Mb / Creative X-Fi Music 24 / Vista 64 SP2/
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plz post me a link where can i download pcsx2 ZeroGS kosmos plugin
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Wrong section to ask for it, this reads GSDX, doesn't it?
And it comes with pcsx 0.9.6 installation AFAIK...
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just downloaded 1617/1618
cannot load pcsx2 anymore, missing MSVCR100.dll
any help??