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Alt+Enter=Fullscreen. Geez. Why complicate something so simple?
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to explain why the chosen fullscreen resolution doesn't work
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02-13-2009, 02:23 PM
(This post was last modified: 02-13-2009, 02:23 PM by Air.)
There appears to be a race condition in gsdx software threading during the shutdown procedure. When I'm running pcsx2 from the debugger (F5), gsdx will without fail crash everytime I try to exit. I'm using DX9 software rasterizer with 3 threads, and the crash has been happening since at least r880 (sourceforge).
The crash is a reference to the deallocated
m_data member variable in GSRasterizerMT::ThreadProc(). So yea, more or less cut-and-dry, m_data gets freed before the rasterizer waits for the threads to close.
I'd have troubleshooted it further, but it's probably something to do with the implicitly unnatural order-of-operations when it comes to C++ object destructors, and that's just a little beyond where I care to go here this morning. >_<
Good luck!
Jake Stine (Air) - Programmer - PCSX2 Dev Team
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Odin_Sphere (SLUS_215.77):
pcsx2 rev480.
gsdx r484 (dx9, ps3.0,sse2, native) : 36+-fps
zerogs r463(default): 80+fps
its normal? or can fix "bug" with small fps.
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02-13-2009, 08:22 PM
(This post was last modified: 02-13-2009, 08:23 PM by Sultan.)
Quote:Does anyone encounter the problem that in DX10 Mode (fullscreen) the Screen just rezises itself to Window Mode?
That happens about every 5-10 minutes for me. Is this a known bug or is something wrong with my config?
Quote:GSdx version?
I´m using the newest GSDX 0.1.14
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the revision is? it should say r890 or something next to it. PS. just becuas then we now are having r480 and such doesn't mean it's older it's just to conform with the PCSX2 revision numbers.
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02-13-2009, 10:06 PM
(This post was last modified: 02-13-2009, 11:06 PM by ZEROx.)
Gabest please don't ignore please turn off post process for Gow2 as you did for GoW in hardware mode, software is still too slow, and not many of us have Core i7, please do this, thanks, USA CRC=2f123fd8 PAL CRC=44a8a22a
(NGemu nickname: xcedf)
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@Gabest: this are 2 crc of Mgs3:
79ED26AD (snake eater EU)
5E31EA42 (subsistance EU disc 1)
tested with the result of post-processing effect removed
can u add them to the main crc list?
thx in advance
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02-14-2009, 01:32 AM
(This post was last modified: 02-14-2009, 01:33 AM by mad_mke.)
Great post !!! thankx
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