GSdx
hi, i have this problem with the lord of the ring the third age

http://img139.imageshack.us/img139/6234/...001753.png
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(05-20-2010, 07:01 AM)Clerigon Wrote: hi, i have this problem with the lord of the ring the third age

http://img139.imageshack.us/img139/6234/...001753.png
What are your spec`s? What Pcsx2 version you using.
Try using software rendering, if that fixes the problem then its a HW rendering pluggin problem that probably wont be fix soon..Tongue
Msi GF-62VR
Intel  core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5   windows 10
*base 64 images don't work here - ref*
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Quote:What are your spec`s? What Pcsx2 version you using.
Try using software rendering, if that fixes the problem then its a HW rendering pluggin problem that probably wont be fix soon..Tongue

win xp sp3
core duo 2.0 ghz
3gb ram
ati radeon hd 4350 1gb
version pcsx2: 0.9.7.2898
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try using native ps2 resolution. also svn's are not supported in the forums. u can try again to ask help if u use 1888 beta and the march plugins. if u use a svn u are on your own. (but use a later svn at least...)
OS: Win 7 Ultimate x64 sp1, MoBo: Asus P5QD Turbo, CPU: Q6600 @ 3,0Ghz, RAM: Trancend 2x2gb 6-6-6-18 800 MHz, GPU: HD 4850 1gb.
Pcsx2: Always Latest
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Strange error i found playing Fight Club (pal)
Using GSdx 1.16 Software (hardware has vertical stripes)
Using beta 1888 and 0.9.7 snv3011 default

Error: Game looks right for the most, but during a certain outside level the textures look all messed up

Looking Good
   
Strange textures on outside level
   
Msi GF-62VR
Intel  core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5   windows 10
*base 64 images don't work here - ref*
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Not a GSdx problem. These are PATH3 issues, which are PCSX2 timing related.
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(05-21-2010, 10:17 AM)rama Wrote: Not a GSdx problem. These are PATH3 issues, which are PCSX2 timing related.
Okay thanks Rama, i thought it might be Pcsx2, but i wasn't sure. I suppose reflection is still working on Path3 texture issues
Msi GF-62VR
Intel  core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5   windows 10
*base 64 images don't work here - ref*
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Siren 1 is unplayable with GSdx in hardware mode (dx9, 10 and 11) in some missions. I suspect it might be due to the fog present in those missions. A bunch of grayness obscures most of the gameworld. In software mode it works fine. This happens in 0.1.12, .14, .15 and .16. This is with all other settings default, but I've tried fiddling around with those too and no dice. Haven't tested any other versions.
Snaps: http://www.upload.ee/files/581680/sirensnaps.rar.html
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(05-21-2010, 11:31 AM)omnikam Wrote:
(05-21-2010, 10:17 AM)rama Wrote: Not a GSdx problem. These are PATH3 issues, which are PCSX2 timing related.
Okay thanks Rama, i thought it might be Pcsx2, but i wasn't sure. I suppose reflection is still working on Path3 texture issues

certainly am, and my name is Refraction, not reflection, i bend light, not bounce it back ;p
[Image: ref-sig-anim.gif]

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(05-27-2010, 12:40 AM)refraction Wrote:
(05-21-2010, 11:31 AM)omnikam Wrote:
(05-21-2010, 10:17 AM)rama Wrote: Not a GSdx problem. These are PATH3 issues, which are PCSX2 timing related.
Okay thanks Rama, i thought it might be Pcsx2, but i wasn't sure. I suppose reflection is still working on Path3 texture issues

certainly am, and my name is Refraction, not reflection, i bend light, not bounce it back ;p

that was another nice one Tongue,you must be the joking type guy
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