(05-30-2011, 12:31 AM)HikariKyuubi Wrote: Dx9 version of the latest Gsdx works fine for me with everything on (minus the allow 8-bit textures (seems to slow the games I have, go figure) and the hacks. Resolution is native. Using Blend bff and custom 1280x800 resolution.
Maybe the problem is misconfigured speedhacks. My config is 3 for the EE cyclerate, 2 for the VU stealing, all options enabled minus the fast cdvd. The round and clamp modes for the EE and VUs are the default ones (Chop/Zero and Normal, respectively for the round and clamp).
Did it help (the textures are broken in dx9 in certain walls, but that's an old Z problem, I think, fixed by Dx10, afaik)?
Yeah I can only get it working in gsdx9 versions, even if I tell it to use 10 inside it works. The only problem now is its just not as crisp as in gsdx10 and I get the log Z problems everyone talks about with certain textures like at the train station when you start a new game or the flood plain area. It works though, and thats whats most important. I might try what you suggested and report back.