09-14-2012, 05:42 PM
I mentioned awhile back some issues with the minimap in P3:FES, and from what I was told it was kind of impossible to fix, due to it requiring perfect pixel alignment. I figured oh well, and I moved on. Recently though I was told by someone to try a really old version of GSDX, which to my surprise actually fixed various graphical problems with the game, albeit introducing a minor new one in the process.
Comparison Shots:
The odd shadow bug in the menu is fixed, and the minimap is rendered perfectly, though the character portraits suffer from a small artifact whenever they blink. (It's not there normally, and since blinking happens so fast it's not that big a problem.)
It's also worth noting that earlier versions (890 and earlier or so) suffer from all kinds of graphical glitches elsewhere, like flickering and garbled floor textures, but 950 seems okay so far that I've played. Haven't noticed anything yet aside from the blinking artifact.
I just figured I'd post this for future reference in case anyone else cares\is interested. Though I'd also be curious to know (I'm a curious creature by habit) why this terribly old plugin manages to render the minimap correctly when the issue itself sounded terribly complex from how I first heard it. Were some tricky hacks in place or something? And if so, is that why the portraits artifact? Or is that a separate issue..? Ah well, no big deal if my curiosity is asking for too much, I'm just glad to have found this workaround for the problem.
Comparison Shots:
The odd shadow bug in the menu is fixed, and the minimap is rendered perfectly, though the character portraits suffer from a small artifact whenever they blink. (It's not there normally, and since blinking happens so fast it's not that big a problem.)
It's also worth noting that earlier versions (890 and earlier or so) suffer from all kinds of graphical glitches elsewhere, like flickering and garbled floor textures, but 950 seems okay so far that I've played. Haven't noticed anything yet aside from the blinking artifact.
I just figured I'd post this for future reference in case anyone else cares\is interested. Though I'd also be curious to know (I'm a curious creature by habit) why this terribly old plugin manages to render the minimap correctly when the issue itself sounded terribly complex from how I first heard it. Were some tricky hacks in place or something? And if so, is that why the portraits artifact? Or is that a separate issue..? Ah well, no big deal if my curiosity is asking for too much, I'm just glad to have found this workaround for the problem.