(07-04-2013, 02:25 AM)hellbringer616 Wrote: Dunno if this is the right place to put this. And i'm pretty sure this has been brought up before.
But what is stopping us from using the xBR shader here: http://board.byuu.org/viewtopic.php?f=10&t=2248
instead of biliner?
Or Asmodean, Would it be possible to implement in your shader?
I did a quick port of xBR a while back. You can find it here. That algorithm only looks well on 'older' games though, such as the 2D psx, snes, megadrive, Saturn etc. The higher the IR of a game, the more it skews the UV's and makes it look nasty. So I didn't spend any time on it.
I could possibly take a look at adapting it for higher res sprite games on PS2, when I get a chance.
Edit: Been months since I sloppy-ported it. Took a quick look at it, and the version that I used is obfuscated. So I'd have to get a dif version to adapt it for pcsx2. (Basically just a note to self).