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I don't think there is a "fix it the right way".
We understand why it happens, also.
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no, I actually meant on what triggers the invalid data on billinear mode.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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Good work gregory, biohazard gun survivor NTSC-J runs without problems now.
I have only scaling problems with Nvidia DX11, but by switching back to DX9 has solved the problem.
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(04-05-2015, 04:23 PM)gregory Wrote: Thanks you everybody for those great feedbacks.
I currently thinking to implement my texture stretching patch into another way. The idea is to disable upscaling of 2d sprites (all others primitives will still be upscaled). However it will be GL only ![Tongue2 Tongue2](https://forums.pcsx2.net/images/darktheme/smilies/tongue.gif)
In my humble opinion OpenGL is the future API for PCSX2.
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OpenGL itself is well supported on Windows, too.
The only real issue with it is that performance is bad, compared to D3D.
There must be some kind of problem in GSdx that makes it perform so badly.