Hello, thank you for your reply.
In another thread where I talked about this, another user of the board said that they get progressive graphics when choosing "None" for interlacing.
Here is a link to that thread:
http://forums.pcsx2.net/thread-3224.html
If you don't want to read through it all then ere are some thoughts I wrote in that thread about this issue:
"...There is software (both commercial and homebrew) that can force a PS2 game to output in progressive scan mode instead of interlaced. And of course there are also some PS2 games that offer this option through their menus...
...For one example of what I mean check out this:
http://gear.ign.com/articles/742/742965p1.html
...it does mean that through a third-party program all PS2 games can be made to run in progressive mode WITHOUT deinterlacing or interpolating, which means that it could be possible for an emulator like PCSX2 to force a progressive scan mode itself..."
Basically my thought is that it is clear that the PS2 can be forced to output progressive.
This possibility is interesting to me because I have tried all of the different de-interlacing options and none of them look right on my PC monitor (60hz.) They can lessen comb somewhat, but it is always there in some form.
So if homebrew and commercial software can be made that makes a game use progressive output, then it seems like it would have to be possible for a graphics interpreter running as part of an emulator to be able to force it also.
It is not a matter of changing the game's executable file, but of having a certain string of code loaded before the executable runs, as in the device I linked you to.
I read the PCSX2 FAQ and cannot find technical information on why the PCSX2 emulator only outputs in interlaced mode while every other emulator outputs progressive (even for systems that never supported any kind of progressive output, such as Nintendo, Sega Genesis, etc.) Do you know where I please can read technical information onthis issue?
Thank you very much have a good weekend! Bye!