Posts: 16
Threads: 1
Joined: May 2009
Reputation:
0
(05-03-2009, 07:21 PM)faelz1n Wrote: (05-03-2009, 05:27 AM)Kein Wrote: (05-02-2009, 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?
My PC: 2Gb de Ram, Core 2 Duo 3Ghz, 8600GT 256Mb, XP SP2.
PCSX2 Playground, this bug occurs with all the plugins that I tested. http://forums.pcsx2.net/thread-3404-page-1.html
It did not work ..
Help!!
Edit: The first picture is not a big problem. The second picture is into the water.
Help!! ²
PCSX2 has stopped working with plugins 883, 888, 856, 1075, 1076 and others, why?
Sponsored links
Posts: 18
Threads: 1
Joined: Feb 2009
Reputation:
0
05-05-2009, 05:16 PM
(This post was last modified: 05-05-2009, 05:23 PM by anniestarheart.)
GAME: Shadow of the Colossus(NTSC)
DESC: Shadow effect missing on 'final form' during ending sequence, as well as the 'ghosts'
VERSION: PCSX2 SVN r1059, GSDX r1076
I have attached screenshots of the effects in question. If this has already been brought to your attention i apologize!
The descriptions should clarify any questions.
This shows the "final form" colossus in hardware mode DX10
This shows the "final form" colossus in software mode DX10
This shows the shadow 'ghost' effect in hardware mode DX10
This shows the shadow 'ghost' effect in software mode DX10
Thank you for your time, and keep doing great work on GSDX!!
Posts: 10
Threads: 0
Joined: Dec 2008
Reputation:
0
Hi Gabest. I have ask about missing shadows on HW mode in many games. Is it becouse multipass renders don't work?, cause in much games like FFXII in first pass all lightmaps and others are fine, but dynamic shadowmaps don't work and GOW2 stencil like shadows too or fog in ICO it also all should be rendered in second pass and it's just empty like shadows, is it problem of all games in HW and then why it's almost fine in SW.
Posts: 2.290
Threads: 1
Joined: Dec 2008
Reputation:
0
Location: USA
(05-05-2009, 03:47 PM)faelz1n Wrote: (05-03-2009, 07:21 PM)faelz1n Wrote: (05-03-2009, 05:27 AM)Kein Wrote: (05-02-2009, 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?
My PC: 2Gb de Ram, Core 2 Duo 3Ghz, 8600GT 256Mb, XP SP2.
PCSX2 Playground, this bug occurs with all the plugins that I tested. http://forums.pcsx2.net/thread-3404-page-1.html
It did not work ..
Help!!
Edit: The first picture is not a big problem. The second picture is into the water.
Help!! ²
PCSX2 has stopped working with plugins 883, 888, 856, 1075, 1076 and others, why? update your directx (there should be a d3dx9/10_41.dll in C:\Windows\System32 ), and make sure you update your directx every 4 months
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2
Might just work on next guide
Posts: 16
Threads: 1
Joined: May 2009
Reputation:
0
(05-05-2009, 11:54 PM)LuisR14 Wrote: (05-05-2009, 03:47 PM)faelz1n Wrote: (05-03-2009, 07:21 PM)faelz1n Wrote: (05-03-2009, 05:27 AM)Kein Wrote: (05-02-2009, 05:47 PM)faelz1n Wrote: How to resolve this bug in the picture?
My PC: 2Gb de Ram, Core 2 Duo 3Ghz, 8600GT 256Mb, XP SP2.
PCSX2 Playground, this bug occurs with all the plugins that I tested. http://forums.pcsx2.net/thread-3404-page-1.html
It did not work ..
Help!!
Edit: The first picture is not a big problem. The second picture is into the water.
Help!! ²
PCSX2 has stopped working with plugins 883, 888, 856, 1075, 1076 and others, why? update your directx (there should be a d3dx9/10_41.dll in C:\Windows\System32 ), and make sure you update your directx every 4 months
My directx is updated (I have the file d3dx9_41.dll).
will be something else?
Posts: 2.290
Threads: 1
Joined: Dec 2008
Reputation:
0
Location: USA
Posts: 16
Threads: 1
Joined: May 2009
Reputation:
0
05-06-2009, 03:00 AM
(This post was last modified: 05-06-2009, 04:29 AM by faelz1n.)
(05-06-2009, 02:06 AM)LuisR14 Wrote: try using the dx redist
Not worked
Many, many, pcsx2 has stopped working, bugs, I think my pc is not good enough
Posts: 2.290
Threads: 1
Joined: Dec 2008
Reputation:
0
Location: USA
give specs (i'm not sure if this is the right place to do this stuff )
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2
Might just work on next guide
Posts: 879
Threads: 53
Joined: Apr 2009
Reputation:
25
Location: Australia
Ive noticed StuntMan(pal) is "Working now", But the frame rate is 0.47ish ps...not ideal for playing..ZeroFrogs also works at around 3-6 frames..Think you could look into it?
using GSdx 1075(1.15)sse2
pcsx2 1059 beta
Also TENCHU works at a great frame rate but the colours are All wrong,,,Its the same in Fight Club..Actually i think both games use a similar tecture method as they seem to have almost identical issues...
Just wanted to bring up these hopfully new issues...StuntMan is Now playable! Hehe
Positive feedback welcome...
Always Brings a smile to my face when i play a ps2 game on the pc....Great Job..
Msi GF-62VR
Intel core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5 windows 10
*base 64 images don't work here - ref*
Posts: 14
Threads: 0
Joined: Apr 2009
Reputation:
0
05-06-2009, 11:08 AM
(This post was last modified: 05-06-2009, 11:09 AM by crazyquark.)
I would like to help with solving the game related bugs in GSdx. I have been looking over the code and I am having problems understanding it as I don't know how the rendering pipeline for PCSX2 works. I am especially interesting in solving those related to God of War 1 & 2. I see that GSdx uses some shaders. Could, for example, the water, fog & blade animation problems come from there? I see some floating point divisions in those shaders that don't make sense to me(because I don't understand the code, not because I feel there is smth wrong). Is there some guide or documentation on the GSdx code around?
Thank you.
|