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Did Gabest stop developing GSdx? It says he hasn't been in these forums for over a year.
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(09-08-2014, 07:53 PM)karasuhebi Wrote: Did Gabest stop developing GSdx? It says he hasn't been in these forums for over a year.
Yeah, he did, there are some people who might pop in, but development on this plugin has all but ceased...
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So what are the plans moving forward? Is PCSX2 going to be looking to develop its own GS plugin or is the last release of GSdx deemed 'good enough'?
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Don't we have a faq on this whole GSdx topic somewhere? We keep repeating the same facts over and over.
GSdx is pretty much at the limit of what it can be. Understanding the code is doable for anyone that's suited
to work on a GS plugin, so that's not the big issue. The real problem is that to be fast, it was built on assumptions
that don't work well in actual PS2 titles (ZeroGS did the same btw).
A full rewrite is necessary to fix those underlying issues and the result could be too slow for anyone to enjoy.
We don't know that for sure but the very emulation unfriendly nature of the GS makes a fast and correct plugin very hard to do.
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I think the best possible change to GSdx is allowing upscaling in software mode. I don't know how hard/trivial that is, but it should be at least feasible without a rewrite. And at least 2x should be possible in software on a modern PC.
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It depends. From what I've seen, software mode is NOT the main reason R&C titles are slow. They are well below fullspeed in hardware for me as well(without EE hack and MTVU). With the hacks, and 3 extra threads, they are about the same in hardware/software speed wise for me. And as we know my 6300 is far from the fastest chip in existence. Depending on how it scales, I suspect an i7 haswell could handle 2x software rendering.
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