12-12-2014, 10:57 PM
(This post was last modified: 12-12-2014, 10:57 PM by Blyss Sarania.)
Have a look here: http://forums.pcsx2.net/Thread-GSdx-Memory-Coherency
The way it is currently done is an optimization, sorta. That's why it's not perfect. It can work without it, but it would likely still be painfully slow. Anyway that thread explains it better than I do. I guess I shouldn't have said "break" though.
The way it is currently done is an optimization, sorta. That's why it's not perfect. It can work without it, but it would likely still be painfully slow. Anyway that thread explains it better than I do. I guess I shouldn't have said "break" though.
Quote:CPU mode is coherent automatically, since it can use the textures directly out of memory. For the GPU, they have to be staged into a texture cache, which needs to be notified of any texture updates somehow or another.
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