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In one of the latest changes: "gsdx-ogl: allow to dump texture as png file".
First step to a future "load custom textures" feature?
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not related at all. GSdx allows to dump input texture/output texture as bmp file. I just add a way to convert them to png.
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Glad i wasn't left hanging long, I was about to throw open photoshop to prepare for some textures haha
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05-01-2015, 01:38 AM
(This post was last modified: 05-01-2015, 01:39 AM by shinra358.)
(04-30-2015, 11:13 PM)gregory Wrote: Bug confirmed and resolved. (code was marked FIXME by myself )
Remains an issue, I have some strange noisy dot on the rendering. I don't know if you have them too on windows.
I don't get that noise rendering but I still do get issues on the opengl end. shadows not quite lined up properly and some lines of shadow color (shade shift sheets) I can't explain with words:
http://www.mediafire.com/view/ibpp0a9ckf096uz/sotc.jpg
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(05-01-2015, 11:34 AM)gregory Wrote: @shinra358
Could you generate me a GS dump (shift+F8). I have a big one to measure performance but it is awful for the debug
http://www.mediafire.com/download/9d7dr0...p/snaps.7z
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05-01-2015, 01:57 PM
(This post was last modified: 05-01-2015, 02:00 PM by gregory.)
Thanks, could you post me a DX screen shot as reference
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05-01-2015, 02:02 PM
(This post was last modified: 05-01-2015, 02:19 PM by shinra358.)
There's one in there but I'll post what it looks like for dx11.
Edit: ignore bad offset of effects on character:
DX11:
OPENGL:
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