05-08-2015, 03:34 AM
Yeah it's supposed to and yeah it should be noted.
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05-08-2015, 03:34 AM
Yeah it's supposed to and yeah it should be noted.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
meanwhile, it would nice if anyone could put up a list of games where issues are resolved due to round offset hack. It would be better to finalize the description for the hack before making a PR for it.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction (05-06-2015, 08:27 PM)Ōkami Amaterasu Wrote: Latest debug build crashes with both opengl and directx on every game i've tested so far. regular dev build seems fine Which build exactly? Ok I understand the issue. I will fix it. Edit: it must be good now
05-08-2015, 11:53 PM
(05-01-2015, 08:09 PM)gregory Wrote: @shinra358 (05-08-2015, 06:21 AM)ssakash Wrote: meanwhile, it would nice if anyone could put up a list of games where issues are resolved due to round offset hack. It would be better to finalize the description for the hack before making a PR for it. driving emotion type-s fatal fury battle archives street fighter 3 Third Strike (partially improves by a great deal) unrelated: namco x capcom (align sprite not working on videos) If more tweaking can be done, probably could fix sf3ts uprezzing issue completely.
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05-09-2015, 01:52 AM
(05-08-2015, 06:21 AM)ssakash Wrote: meanwhile, it would nice if anyone could put up a list of games where issues are resolved due to round offset hack. It would be better to finalize the description for the hack before making a PR for it. FFX line in the menu are improved with the the state 2 of round hack this as far as i can tell TF still works though. that the only game i have that improved by this hack other then Xenosaga 2 lines in the start menu being fixed at cost of TF.
05-09-2015, 02:50 PM
Drakengard 2s lines are fixed while upscaling as well, sadly it still has other ***** up stuff.
05-09-2015, 08:12 PM
In the meantime, I implement 2 new options to improve accuracy (openGL only)
Quote:accurate_date = 1It is replacement of the hack AlphaStencil except it will work in all situations. Performance seems to be comparable Quote:accurate_blend = 1Improve blend support to support special blending mode. You know those errors messages. Quote:Impossible blend for D3D: (Cd - Cs) * As + Cd
05-09-2015, 11:06 PM
Impressive work with the impossible blends gregory. Keep up the great work!
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05-09-2015, 11:08 PM
By the way, you need a driver that support GL_ARB_texture_barrier extension. I guess Nvidia implements its only on DX11 class GPU. I don't know the status for AMD.
(05-08-2015, 06:21 AM)ssakash Wrote: meanwhile, it would nice if anyone could put up a list of games where issues are resolved due to round offset hack. It would be better to finalize the description for the hack before making a PR for it.Basically every Namco game I have is fixed with this. From Tekken 5 to ace combat games. (05-09-2015, 11:08 PM)gregory Wrote: By the way, you need a driver that support GL_ARB_texture_barrier extension. I guess Nvidia implements its only on DX11 class GPU. I don't know the status for AMD.According to mesa release notes it should be available starting from nvidia dx10 class hardware, and AMD dx9. |
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