GSdx
well i have downloaded and installed the patch that it suggested i download, no difference, i also downloaded a directx runtime thing, any idea where i should stick that?
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Is it possible to run Final Fantasy 12 with no graphical flaws or no visible graphical flaws? If I have log-z disabled, I get what's displayed in the photo below. This only happens when log-z is disabled.

http://i41.tinypic.com/vwsld3.jpg


Now, if I enable log-z it completely takes care of that problem, but a new problem arises. Basically ground textures at certain places are messed up. Example below. This only happens when log-z is enabled.

http://i39.tinypic.com/333y745.jpg


So basically I either have to live with either the black strips or the messed up ground textures. Any help appreciated.
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starmoo:
Try changing the render target resolution. Dx10 mode could also fix this (always try dx10 first, it works way better).
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rama: I get less graphical errors and better speed playing FF12 in DX9 mode than playing in DX10 mode. Always played in DX10 until one day I tested with DX9. Faster and without the graphical issues. This only happens in FF12 though.
SAGER NP8690 | i7-620M 2.66Ghz | 6GB RAM | ATI 5870M 1GB GDDR5 | FullHD 1080p 15.6'' | 500GB HDD 7200RPM | WINDOWS 7
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I know of quite a few z-fighting errors in ff12 using dx9 mode Tongue2
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I've tried various different resolutions including the games native resolution and it doesn't seem to make a difference. Unfortunately, I only windows XP so directx 10 is out for me. Though, judging from Dothack's reply, it seems these errors are normal? Oh well, ps2 emulation is still early and the game is still very playable.
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Hi there. I would like to ask something about Gow2. Specifically I am concerned about the flickering being caused when the "vu cycling stealing" is enabled. I've read in pcsx2 googlecode (http address: http://code.google.com/p/pcsx2/issues/detail?id=161#c2) about issue 161, which is "God of War II Kratos flickering gsdx bug". Apparently it turns out that the problem is being caused by the Gsdx plugin and not by the pcsx2 hack. In the analysis of issue 161 it turns out that there where some successfull efforts to deal with the flickering situation, but these efforts caused the "green overlay" problem to reappear.Glare What I would like to know is if there will be in the future any more efforts to deal with the flickering bug or not. According to pcsx2 googlecode the issue wont be fixed. Am I right?
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GreekAthlon: You're right, we won't fix small annoyances speedhacks cause. It may however get better (or worse) over time due to different changes.
starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7 Wink
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(04-29-2009, 11:49 PM)rama Wrote: starmoo: I played the game a bit in dx10 mode, and it looks fine. Maybe try this on a friends computer with vista/win7 Wink

How long is a bit? Unfortunately my friends all use XP like me. If you like, I can upload my Mcd001.ps2 memory file and you can check it out. I have a save right in the same area where I took those screen shots.
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Mika wrote about graphical bugs in "Beyond Good and Evil (NTSC)" earlier... I join to his request...
I've got this game recently, and now I experience same issue...
I've just created an Issue 194 with a link to a block dump... Please, take a look when you have time...
Dump is here: {link is deleted, refer to Google Code} (13.6 MB)
PC version is good, but it is awkward and slow on Vista, additionally, there is sound mistiming in dialogues if fps drops below 50... PC version has no time-stretching and doesn't support gamepads...
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