Did anyone find a solution to this in GOW1 NTSC version?
I've tried several builds from r847 and to the latest one - no luck
http://i40.tinypic.com/vwtndg.jpg
(the second shot is a software mode, but the game is unplayable there)
(my system is Athlon X2 5200+, Radeon 4670 512 MBs, running under WinXP SP3 with latest drivers and DirectX)
It appears as it is a bug with incorrect alpha channel calculation or something because while in software mode the fog plane is less thicker - it is not too much thicker in the hardware mode, but while in software mode the fog is much thicker - in hardware mode it is impossible to see anything. Is there a way to fix it?
Also what about the non-existent shadows in hardware mode?
I've tried several builds from r847 and to the latest one - no luck
http://i40.tinypic.com/vwtndg.jpg
(the second shot is a software mode, but the game is unplayable there)
(my system is Athlon X2 5200+, Radeon 4670 512 MBs, running under WinXP SP3 with latest drivers and DirectX)
It appears as it is a bug with incorrect alpha channel calculation or something because while in software mode the fog plane is less thicker - it is not too much thicker in the hardware mode, but while in software mode the fog is much thicker - in hardware mode it is impossible to see anything. Is there a way to fix it?
Also what about the non-existent shadows in hardware mode?