Gran Turismo A-Spec PAL (CRC=b590ce04)
Direct3D9 (Hardware)
r1439 crashes after loading from memory card, r1426 works fine.
No GS dump as I'm unable to snap after it crashed
If I load my savestate (saved with r1426 I think) the console fills up with "GSdx: m_merge is NULL!" but only if I load it before the intro starts playing.
If I load it after the intro has started it just crashes, lust like with the memory card.
When the intro starts this appears in the console:
# Restart Without Memory Clear.
NTSC Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
I thougt this might be relevant.
Almost forgot to mention if I run in software or Direct3D10 mode it works, actually configuring r1439 made r1406, r1426 & r1439 run incredibly smooth in DX10 mode, config cleanup?