GSdx
(10-06-2009, 11:49 PM)Elwin Wrote: well to bee honest its best for much more games, later they have done many changes in plugin which broke some games.

Like DMC 3: SE Sad

Unfortunatly it is still broken like described a few pages back (misplaced bloom/blur; strange ghosting= all on native). It's a real shame considering how much faster the latest revisions are in relation to older ones (maybe they're just faster by creating those problems?) Ninja
Reply

Sponsored links

(10-07-2009, 12:17 AM)Dixxhead Wrote:
(10-06-2009, 11:49 PM)Elwin Wrote: well to bee honest its best for much more games, later they have done many changes in plugin which broke some games.

Like DMC 3: SE Sad

Unfortunatly it is still broken like described a few pages back (misplaced bloom/blur; strange ghosting= all on native). It's a real shame considering how much faster the latest revisions are in relation to older ones (maybe they're just faster by creating those problems?) Ninja

well i gave an svn with the new ui a try, the flashing problem seems to be fixed but it was nothing to do with the plugin, because when i transferred that version to 1888, it still had the same flickering.

hopefully the problems are fixed in a recent svn and we just have to wait for the next stable beta Smile
Reply
Lines color changing are normal. It's just the state of the "relationship" between the characters and the ¿enemy? and the type of attack you're performing.
Reply
(10-07-2009, 06:51 AM)tiku Wrote: Lines color changing are normal. It's just the state of the "relationship" between the characters and the ¿enemy? and the type of attack you're performing.
Yes true... but yellow/white?
Enemys use red, characters blue (green for healing) (: and thats it (:
Reply
first: sorry for my bad english Wink

i played dark chronicle, pal (SCES_511.90) and pcsx2 will crash if i make the first invention. windows say the error come from gsdx plugin. i have tested different versions of gsdx and overall is it the same. version 0.1.14 of gsdx and opengl will work correctly, the error comes in version 0.1.15 under directx 9, 10 and in software-mode. my driver for the geforce 8800gt and directx is the actual newest version and pcsx2 runs under windows 7 x64 by me... i have tested all configurations from pcsx2, the result is overall the same...

cu deathcore

i forgot: i use pcsx2 in the actual svn build (2011) and i have tested different versions (0.9.5, 0.9.6) with the same result
Reply
Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??
Reply
(10-16-2009, 11:17 AM)Marlec Wrote: Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??

Did you try Interlacing(F5)?
Reply
(10-16-2009, 08:45 PM)Sasuke Wrote:
(10-16-2009, 11:17 AM)Marlec Wrote: Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??

Did you try Interlacing(F5)?

Yes i tried that but it doesnt help
Reply
@Marlec
the only way i have found to fix the problem is using the native resolution and then interlacing. all higher resolutions will flicker or draw black lines over the movie... i use native resolution for movie and switch back to higher resolution ingame Wink. i think a good idea for the developer is switch automatically to native resolution by playing movie (include as a option) a i can't say it's possible to realise it... if yes then is this a good way to improve performance, i have seen in various games the fps goes down by playing movie on higher resolutions.

cu deathcore
(hope u can understand me, english is not my language)
Reply
(10-17-2009, 04:00 AM)DeaTHCorE Wrote: @Marlec
the only way i have found to fix the problem is using the native resolution and then interlacing. all higher resolutions will flicker or draw black lines over the movie... i use native resolution for movie and switch back to higher resolution ingame Wink. i think a good idea for the developer is switch automatically to native resolution by playing movie (include as a option) a i can't say it's possible to realise it... if yes then is this a good way to improve performance, i have seen in various games the fps goes down by playing movie on higher resolutions.

cu deathcore
(hope u can understand me, english is not my language)

I understand wat your saying Deathcore but i have tried that aswell but the FMV`s still flicker. When testing i always use the movie that shows when Tidus washes up on Besaid Island and kicks the ball to Wakka, it plays perfectly no matter the settings in the movie theatre but if i then directly load up a save before that same FMV ingame it will flicker Blink

I also tried to see if it did it with the zerogs plugin & it works ok but that plugin give`s me other bigger probs so i prefer Gabest`s plugin Smile
Reply




Users browsing this thread: 11 Guest(s)