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2 big things: Don't enable special game fixes for games that don't need it. You have to manually turn those special hacks on when you run those specific games, leaving them on will likely break or cause all sorts of weirdness for other games.
The other is, have you tried DX10 mode (assuming of course that you have windows vista or 7) as it's generally faster AND fixes a lot of graphics bugs. You can also try enabling microVU0 and 1 as they often times fix geometry and graphic bugs as well.
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12-22-2009, 05:58 PM
(This post was last modified: 12-22-2009, 10:53 PM by BlueSamurai.)
Well I have Win7 on another partition I guess I'll try it out sometime later.
I tried .Hack GU and it actually worked faster after doing everything you said. Thanks.
EDIT -
I tried it on DX11 on Win7 assuming that DX11 is the same as DX10, and it was pretty much the same, I didn't do that much of a thorough test though.
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Don't use DX11 it's in alpha stages and will cause crashes.
Use DX10 hardware in GSdx and disable 8-bit textures. To get a nicer, high res output uncheck the native box in GSdx and set a resolution there like 1280x768 (or whatever your graphics card can handle). That will have a similar effect to the 'AA' in ZeroGS (which is practically the same thing just named differently) but without the huge slowdowns
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Well I tried that before, it seems to be the same as DX11 and DX9, I didn't disable 8bit textures though; and unticking native for .Hack GU makes it look much nicer with AA but it makes this really weird brown filter show up, and I can see my character's head slightly above him, kind of like having a bad reception on an old TV. "Ghosting" is what I think it's called.
Thing is, a portion at the bottom of the screen is fine, it's just the other 80%. Any ideas?
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The ghosting in .hack//gu is fixed by using gsdx revision 1398 or waiting till beta 0.9.7 is out with the new GSDX with the scaling option. Either way fixes it.