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you can increasse the scaling option or gsdx internal res to reduce it.
But since it's a PS2 game, you will always have a bit of aliasing whatever you do.
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07-27-2011, 06:37 PM
(This post was last modified: 07-27-2011, 06:43 PM by NoVaX1000.)
Use DirectX 11 if possible. Hardware and Software choices depend if you have any Graphical Glitches within the game you're running & what your hardware is capable of.
Don't read the Window Title, that's just showing the Game's original resolution. It has nothing to do with what you set as Internal Resolution in GSDX.
FXAA is awesome. It *barely* has any speed disadvantages. I'll use that any day unless I have a problem with it xD
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07-27-2011, 06:46 PM
(This post was last modified: 07-27-2011, 06:50 PM by abdo123.)
(07-27-2011, 06:37 PM)NoVaX1000 Wrote: Use DirectX 11 if possible. Hardware and Software choices depend if you have any Graphical Glitches within the game you're running & what your hardware is capable of.
Don't read the Window Title, that's just showing the Game's original resolution. It has nothing to do with what you set as Internal Resolution in GSDX.
FXAA is awesome. It *barely* has any speed disadvantages. I'll use that any day unless I have a problem with it xD
he will never have speed disadvantages caused by FXAA ( with most games ) he have 570 GTX if he can run it without he can run it with it and it is possible to run DX11
( unless he is using windows older than 7 which i doubt )
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(07-27-2011, 06:46 PM)abdo123 Wrote: he will never have speed disadvantages caused by FXAA ( with most games ) he have 570 GTX if he can run it without he can run it with it and it is possible to run DX11 ( unless he is using windows older than 7 which i doubt )
Oops. Totally forgot his specs while I was writing my message.
My bad, rofl.
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you will have problems with it if you find yourself shader limited in a game......