comment=Harry Potter and The Chamber of Secrets [SLES 51192] (E)
//prafull's patch to make the game work
//fix initial hang
patch=1,EE,002032bc,word,03e00008
//load game quickly
patch=1,EE,001f704c,word,1000000f
//fixes ingame hang
//patch=1,EE,001f70b4,word,1000000f
//these patches remove the intro movies (redundant)
//patch=1,EE,0045e7d0,word,03e00008
//patch=1,EE,0045e7d4,word,00000000
//fixes flickering graphics (Thanks to Kian Stevens for finding this)
patch=1,EE,80000000,word,00000000
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Situation got a bit better - it wents past the first loading and shows "Checking memory card" screen but hangs with a black screen after it. The reason appears to be EE since it shows crapload of these strings:
If you switch EE mode to Interpreter then after "Checking Memory Card" the game will show the first frame of EA logo FMV and then PCSX2 will crash with assertion failure showing the following:
03-09-2013, 11:01 PM (This post was last modified: 03-10-2013, 03:33 PM by Nicknine.)
I've managed to get into the main menu by enabling "Skip MPEG hack" during "Checking Memory Card" screen. But the game freezes during loading after I select "New Game".
1)Game title: Harry Potter and the chamber of Secrets
2)ELF name: SLES_511.92;1 (also tried with SLES_511.94;1, same results)
3)Game CRC: 0xC5473413
4)Compatibility report:
Gamefixes Used:
Automatic Gamefixes, also tried afterwards with "Skip MPEG hack" like Nik1895 suggested
Amount of testing done (little/medium/much/completed-game):
little
Comments:
Problem is still the same as described here. However I was unable to get in the game menu using the "Skip MPEG hack" like Nik1895 suggested, instead I got this:
Also when trying the SLUS_205.76;1 version of the game I immediately got the assertion failure when getting to the intro (only recommended hacks enabled), I attached a log for it.
1.2.1 (r5875), no changes since my last report. It still freezes after the "Checking Memory Card" screen while the console shows lots of "TLB Miss" and "Unknown VifCmd" errors.
Bugs:
Game will not go past memory check on default emulator settings. If SuperVU legacy is used, the game can progress to the menus and will work correctly up until that point.
Any attempt to play the game will hang the emulator in a loop, repeating the same error every few seconds:
padman: DMA Busy ID = 26dc0002 ret = 0
SB_STAT = f0000102
The VifCmd errors that appear when running the game do not seem to be causing any problems during the intro, and there are no more TLB misses reported. Using the SuperVU however seems to reduce the size of the visible screen, leaving white garbage on the space to the right and bottom of the window.
Reducing base framerate in pcsx2_vm.ini to 25 appears to help this game's stability, e.g. this allows me to reliably get to the main menu. Same goes for Shark Tale: http://forums.pcsx2.net/Thread-Shark-Tal...#pid372106