Has anyone been able to play Ratchet and Clank 1?
#11
(12-10-2012, 05:02 AM)Stone Wrote: Switched the sound plugin and it still freezes. I'm running it on english.

Have you tried running another game? Just to see if the emulator is configured wrong?
"Eventually you too will hear it, The Last Melody"
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#12
I tried Zone of the Enders 1 and 2. They both reset when I start a new game.

EDIT: Kingdom Hearts 2 works fine.
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#13
(12-10-2012, 05:49 PM)Stone Wrote: I tried Zone of the Enders 1 and 2. They both reset when I start a new game.

EDIT: Kingdom Hearts 2 works fine.

Bad news, I think they are incompitable with the mac version ^_^
"Eventually you too will hear it, The Last Melody"
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#14
Goddammit. 3 of the 5 games I really wanted. And I already beat Sephiroth in Kingdom Hearts so there's nothing better to do in that game.
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#15
1 more incompitable game..Fifa Street 2, it freezes in the caracter menu
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#16
(12-11-2012, 08:28 PM)Leonardo1990 Wrote: 1 more incompitable game..Fifa Street 2, it freezes in the caracter menu

That may be an entirely different issue, please create a new topic on it
"Eventually you too will hear it, The Last Melody"
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#17
Can somebody post a successful log? Or, if they don't own the game, what looks like a completed log?

Thanks

Or have you guys found out that ratchet and clank 1 is just incompatible with the mac version? Sad
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#18
(12-14-2012, 10:11 PM)RatchetnClank_Fan Wrote: Can somebody post a successful log? Or, if they don't own the game, what looks like a completed log?

Thanks

Or have you guys found out that ratchet and clank 1 is just incompatible with the mac version? Sad


Iam able to play R&C just fine Cool
Appart from the graphics glitches / sw=no glitches thoug i run this game 98% at full speed provided i set VU stealing to just 1 .. Cool

Even in SWmode to my surprise i achieve FPS between 40 -50 (tis a pal from me)

Haven't played much (just tested couple levels), but so far so good here...

Do you need logs from another user (like me) from that game ?

If so what part and why ?

I'll post the usage log later this day from that game Rolleyes .

Update :
As promised i post an log with an nice screenshot in mid action Biggrin


Um Th↓S Tongue

[Image: 11689678.png]


And Th↓s :

Code:
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_509.16;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_509.16;1) Game CRC = 0x76F724A3, EntryPoint = 0x0012D868
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_509.16;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_509.16;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_509.16;1
0 00100080 0013e6b0 ....................
Loaded, cdrom0:¥SCES_509.16;1
start address 0x12d868
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53300 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 99f00 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.5
                        (built Sep  6 2002 at 16:08:07)
                                         (pre-release 3)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.5.4)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadbuffer: id 33, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 34, ret 0
RPC Initialize
IOP_stashmgr: set rpc queue
IOP free mem: 509184
IOP_stashmgr: register function
IOP free mem: 189696

Achieved on PCSX2 1.1.0 r5452

good luck
cherriepoppers,
HOBO ASUS M3A32-MVP Deluxe
CPU AMD PII x4 [email protected] stable
COOLER Antec HO2 920 (Water/air)
RAM 4x2 giggles Corsair Vengeance DDR2 800mhz
GPU VTX HD6870 / 1 Gigabyte GDDR5
OS Windows 7 x64 (Ultimate) / SP1
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#19
(12-14-2012, 11:31 PM)Metagondria Wrote: Achieved on PCSX2 1.1.0 r5452

*sigh* this is the mac version of the forum, not windows ^_^
"Eventually you too will hear it, The Last Melody"
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#20
(12-15-2012, 08:04 PM)Kaze Wrote: *sigh* this is the mac version of the forum, not windows ^_^

Oops..Laugh... now that you mentioned it ..Unsure

Still, can't you still have opted for a Windows install on an mac (power pc) Unsure ?

but you probebly meant PCSX2 for MAC = OSX

cherriepoppers,
HOBO ASUS M3A32-MVP Deluxe
CPU AMD PII x4 [email protected] stable
COOLER Antec HO2 920 (Water/air)
RAM 4x2 giggles Corsair Vengeance DDR2 800mhz
GPU VTX HD6870 / 1 Gigabyte GDDR5
OS Windows 7 x64 (Ultimate) / SP1
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