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06-24-2014, 10:00 PM
(This post was last modified: 06-24-2014, 10:00 PM by willkuer.)
You need to use software renderer to overcome the glitches.
Software renderer is very demanding on the cpu. You need a high end model for that.
R&C is one of the most demanding games.
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Set extra sw rendering threads to 3, and it should be playable.
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06-24-2014, 10:21 PM
(This post was last modified: 06-24-2014, 10:26 PM by willkuer.)
it is already set to 3. Is it an i5 mobile processor? Can you please post the model number?
Forget it read your first post again.
What are your fps? Have you maxed all speedhacks by luck (or missing luck)?
Can you post your general settings. You should not have a problem playing that game.
And forgot this: use gsdx-avx2 or something similar as graphics plugin
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06-24-2014, 10:47 PM
(This post was last modified: 06-24-2014, 10:55 PM by willkuer.)
In the speedhacks section of emulation settings: enable mtvu set the slider of ee to the minimum first.
Dx11 should be faster than 9. But often this difference is very small.
EE/IOP and VU-settings are unchanged (everything set to the bold value)?
Which pcsx2 version do you use? In the latest stable there should be an avx2-plugin as well. (avx is also fine. shouldn't make a big difference). Keep in mind that stable versions have a small speedup in comparison to svn/git-builds.
Is the problem solved for you? (Considering that it is around 60 fps...) Or are there still slowdowns below - let's say - 57 fps?
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The EE cycle rate hack actually helps quite a bit for me. I need it to maintain a playable framerate most of the time.
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Yes, probably it is needed but considering he hasn't used speedhacks before and already had 20-40 fps it is possible that he could live with recommended + mtvu. Don't know if ee can create problems. (never had problems with EE or VU sliders... but since they are considered as 'dangerous')
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(06-24-2014, 10:32 PM)TheRybka Wrote: Tried it already :\ . Difference wasn't noticeable.
Yeah, sorry. Just noticed you did.
Try setting ee cycle rate speedhack to 2 and enable mtvu hack.
Disable fx shader, texture filtering and fxaa too.
Of course, if you can overclock a bit ( around 3.5 ghz since you have a non-k model), this would help.
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