04-10-2014, 11:55 PM
Are there still segmentation faults?
How have you redumped your iso?
How have you redumped your iso?
Help Please
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04-10-2014, 11:55 PM
Are there still segmentation faults?
How have you redumped your iso?
04-11-2014, 12:02 AM
(04-10-2014, 11:55 PM)willkuer Wrote: Are there still segmentation faults? my friend redumped my iso and it still does not work. the code says: Interface is initializing. Entering Pcsx2App:nInit! Applying operating system default language... Command line parsing... Command line parsed! (UserMode) Found portable install ini @ pcsx2_portable.ini (pxEvtQueueauseCoreThread) Posting event! (pending=0, idle=0) (pxEvtQueueauseCoreThread) Executing... [Cancelable] (pcsx2:7427): Gtk-CRITICAL **: gtk_file_system_unix_get_info: assertion `g_path_is_absolute (filename)' failed (pcsx2:7427): Gtk-WARNING **: file_system_unix=0x4ab71f8 still has handle=0x4abc660 at finalization which is NOT CANCELLED! ZZogl-PG: Calling GSinit. ZZogl-PG: GSinit finished. ZZogl-PG: Calling GSopen. ZZogl-PG: Creating ZZOgl window. ZZogl-PG: Got Doublebuffered Visual! ZZogl-PG: glX-Version 1.4 Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-OPZ4jd/org.macosforge.xquartz:0". ZZogl-PG: Depth 24 ZZogl-PG: You have Direct Rendering! ZZogl-PG: Using multitexturing. ZZogl-PG: Maximum texture size is 16384 for Tex_2d and 16384 for Tex_NV. ZZogl-PG: Disabling MRT depth writing. ZZogl-PG: You've manually enabled these hacks: ZZogl-PG: 'No logz' hack enabled. ZZogl-PG: Initialization successful. ZZogl-PG: Disabling MRT depth writing. ZZogl-PG: You've manually enabled these hacks: ZZogl-PG: 'No logz' hack enabled. ZeroSPU2: Initialized portaudio... ZeroSPU2: Created sound stream successfully... ZeroSPU2: Started sound stream successfully... Zogl-PG: Disabling MRT depth writing. ZZogl-PG: Current game CRC is ce1df671. ZZogl-PG: You've manually enabled these hacks: ZZogl-PG: 'No logz' hack enabled. Segmentation fault: 11 logout [Process completed] how do you redump the iso
04-11-2014, 12:09 AM
You didnt say which game it is ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
04-11-2014, 12:11 AM
04-11-2014, 12:22 AM
Sonic may work with pcsx2-CE.
Never heard of the other game. It may not be compatible even with the windows version, thus not compatible with pcsc2-CE either.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
04-11-2014, 12:25 AM
(04-11-2014, 12:22 AM)jesalvein Wrote: Sonic may work with pcsx2-CE. ok. I have tried running it on the older version of pcsx2 to find that it says ZZog1: Invalid unpack type what does this mean. I may just have to buy a ps2 to do what i want
04-11-2014, 03:11 AM
mac isn't so good for gaming......In fact pcsx2 still much behind than a windows and linux version .... Mac is great for work,not for fun and is much expensive.....I make a great PC with 1200€ ( 994 £ in GB or 1666$ in U.S.A) how much pay for a mac? Minimum 1300€ to 2000+€ with a closed OS worst than Windows ....
04-11-2014, 06:58 AM
(04-11-2014, 12:25 AM)lewilson Wrote: ok. If you dont own a ps2, you cant use this emu legally. Better close this before it derails.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
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