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Help finding
#1
Sorry if this is the wrong section, but i need help finding Dragon Quest: Journey of the Cursed King pnach files for PAL after searching i have only found files for NTSC, i'll post the NTSC here in case they can be converted (if they can't please let me know)

Quote:Dragon Quest VIII: The Journey of the Cursed King

Region: NTSC (U)
CRC: F4715852
Comments: Too many cheats to list, check inside patch. Remove // to enable some of the codes
Author: crono68
Patch:
Code:
gametitle=Dragon Quest VIII: The Journey of the cursed King (U) [SLUS_212.07] [F4715852]

//Alchemy Pot Always Ultimate
patch=1,EE,00408F9E,extended,00000003

//Unlock All Alchemy Recipes
patch=1,EE,4040E880,extended,00320001
patch=1,EE,FFFFFFFF,extended,00000000

//Max Gold
//patch=1,EE,20409840,extended,05F5E0FF

//Money On Hand Does Not Decrease
patch=1,EE,202028C4,extended,5CA00001
patch=1,EE,202028C8,extended,00451021
patch=1,EE,202028CC,extended,00000000

//Have Full Teleport List
patch=1,EE,20409090,extended,FFFFFFFF
patch=1,EE,00409094,extended,000000FF

//Max Agility (works fine,finally)
//patch=1,EE,104098A2,extended,000003E6 //Hero
//patch=1,EE,104099DA,extended,00000320    //Angelo, the 320 are 800 Agility points
//patch=1,EE,10409972,extended,00000350    //Jessica          848
//patch=1,EE,1040990A,extended,00000300    //Yangus          768


//Experience Multipler Codes. It even displays the exact Exp you gain after battle.
//x2
//patch=1,EE,203609D4,extended,8FA2319C
//patch=1,EE,203609D8,extended,00021040
//patch=1,EE,203609DC,extended,AFA2319C

//x4
//patch=1,EE,203609D4,extended,8FA2319C
//patch=1,EE,203609D8,extended,00021080
//patch=1,EE,203609DC,extended,AFA2319C

//x8
patch=1,EE,203609D4,extended,8FA2319C
patch=1,EE,203609D8,extended,000210C0
patch=1,EE,203609DC,extended,AFA2319C

//x16
//patch=1,EE,203609D4,extended,8FA2319C
//patch=1,EE,203609D8,extended,00021100
//patch=1,EE,203609DC,extended,AFA2319C


//Enemies Always Drop Rare Items
//patch=1,EE,20296FB4,extended,10000027
//patch=1,EE,20297058,extended,0280102D
//50/50 Chance Of Normal Or Rare Drop
patch=1,EE,20296FAC,extended,0C04D0FE
patch=1,EE,20296FB0,extended,00000000
patch=1,EE,20296FB4,extended,30420001
patch=1,EE,20296FB8,extended,00021040
patch=1,EE,20296FBC,extended,02221021
patch=1,EE,20296FC0,extended,1000002A
patch=1,EE,20296FC4,extended,94420048

//Earn Skill Points Per Level x2
patch=1,EE,203778D4,extended,00052840

//Allocated Skill Points Multiplier x2
patch=1,EE,20206C60,extended,00063040

//Never Sick
patch=1,EE,204099C8,extended,00000000    //Angelo
patch=1,EE,20409890,extended,00000000    //Hero
patch=1,EE,20409960,extended,00000000    //Jessica
patch=1,EE,204098F8,extended,00000000    //Yangus

//Ininity MP (works fine)
patch=1,EE,204099B4,extended,000003E7    //Angelo
patch=1,EE,2040987C,extended,000003E7    //Hero
patch=1,EE,2040994C,extended,000003E7    //Jessica
patch=1,EE,204098E4,extended,000003E7    //Yangus


//NO Random Battles(to undo the code you need to save in the normal way and
//load it through the normal way or else even if you disable the encounter codes it will still be on)
//patch=1,EE,202FA8DC,extended,00000000


//Have All Main & Key Items In Bag (it ***** works^^)
//patch=1,EE,40409AD0,extended,01800001
//patch=1,EE,03E00001,extended,00000001

//Bag Item Modifier
//patch=1,EE,10409AD0,extended,0000???? //Slot 1
//patch=1,EE,10409AD4,extended,0000???? //Slot 2
//patch=1,EE,10409AD8,extended,0000???? //Slot 3

//Item Digits(the usefull stuff only)
//0008 - Uber Falcon Blade
//0011 - Liquid Metal Sword
//0016 - Dragovian King Sword
//002F - Hero Spear
//0030 - Metal King Spear
//0034 - Metal Wing Boomerang
//003F - Conqueror's Axe
//0044 - Uber War Hammer
//0046 - Megaton Hammer
//0048 - Flail of Destruction
//0051 - Gringham Whip(best whip)
//0056 - Hell Scythe
//0065 - Odin's Bow
//007B - Dangerous Bustier
//007C - Divine Bustier
//0094 - Liquid Metal Armour
//0095 - Dragovian Armour
//0096 - Metal King Armour
//00BA - Dragovian Shield
//00BB - Metal King Shield
//00DC - Dragovian Helm
//00DD - Sun Crown
//00DE - Metal King Helm
//00E1 - Meteorite Bracer(+50 agility)
//0113 - Yggdrasil Dew
//0118 - Elfin Elixir
//011C - Seed of Strength
//011D - Seed of Agility
//011E - Seed of Defence
//011F - Seed of Wisdom
//0120 - Seed of Skill
//0121 - Seed of Life
//0122 - Seed of Magic
//0127 - Ultimate Key
//012D - Baumren's Bell
//0167 - Godbird's Soulstone

thanks in advance

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#2
(11-10-2013, 11:56 PM)aclgrafix Wrote: Sorry if this is the wrong section, but i need help finding Dragon Quest: Journey of the Cursed King pnach files for PAL after searching i have only found files for NTSC, i'll post the NTSC here in case they can be converted (if they can't please let me know)


thanks in advance

Might work if you changed the CRC to match your own. Might not.

Load game in PCSX2, look in log around ELF blah blah Entrypoint blah blah game CRC
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#3
Saiki is describing how to create cheats...

He also provides a model how to convert between different versions.
#4
(11-11-2013, 12:13 AM)willkuer Wrote: Saiki is describing how to create cheats...

He also provides a model how to convert between different versions.

thanks, but after trying to read and understand that, i feel dumber, simply because i cant understand anything apart from the and's and the's
#5
Well he is writing:
Quote:"NTSC U/C + 31f0 = PAL?"

Therefore:
Code:
patch=1,EE,00408F9E,extended,00000003//(NTSC)

becomes
Code:
patch=1,EE,0040C18E,extended,00000003//(PAL)

if you use windows calculator in hex-mode.

Try that. If it is working you can calculate the others.

As Blyss said you need the crc of the game which is displayed in the console after you started the game.
#6
so do i just copy paste "patch=1,EE,20409840,extended,05F5E0FF" into calc under programmer mode with the hex ticked, then copy paste what it turns into? or do i have to do other stuff too?? i am by no means smart when it comes to this
#7
Dragon Quest VIII: Journey of the Cursed King :: Xploder v1-v5 (PAL)
2040A594 05F5DD18

should be "max money"

patch=1,EE,2040A594,extended,05F5E0FF

NTSC + D54 = PAL

EACH game has a different conversion factor

20409840 + D54 = 2040A594
#8
(11-11-2013, 01:35 AM)Saiki Wrote: Dragon Quest VIII: Journey of the Cursed King :: Xploder v1-v5 (PAL)
2040A594 05F5DD18

should be "max money"

patch=1,EE,2040A594,extended,05F5E0FF

NTSC + D54 = PAL

EACH game has a different conversion factor

20409840 + D54 = 2040A594

Wow, you are good.

(11-11-2013, 01:25 AM)aclgrafix Wrote: so do i just copy paste "patch=1,EE,20409840,extended,05F5E0FF" into calc under programmer mode with the hex ticked, then copy paste what it turns into? or do i have to do other stuff too?? i am by no means smart when it comes to this

No. For "patch=1,EE,20409840,extended,05F5E0FF" you would copy the 20409840 to windows calc in hex. Add D54. Copy the result back replacing the original (in this case 2040A594). So the result = "patch=1,EE,2040A594,extended,05F5E0FF"
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Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
#9
(11-11-2013, 01:35 AM)Saiki Wrote: Dragon Quest VIII: Journey of the Cursed King :: Xploder v1-v5 (PAL)
2040A594 05F5DD18

should be "max money"

patch=1,EE,2040A594,extended,05F5E0FF

NTSC + D54 = PAL

EACH game has a different conversion factor

20409840 + D54 = 2040A594

so basically i take each 8 digit grouping the +d54 to it? so the full code would be
"//Max Gold
//patch=1,EE,2040A594,extended,5F5EE53"? or do i leave the 2nd group of 8 alone?
#10
it's what I do

(11-11-2013, 01:45 AM)aclgrafix Wrote: so basically i take each 8 digit grouping the +d54 to it? so the full code would be
"//Max Gold
//patch=1,EE,2040A594,extended,5F5EE53"?

patch=1,EE,address,(byte/short/word),value

you are ONLY changing the address, not the value

I posted the max money code to get you started:
patch=1,EE,2040A594,extended,05F5E0FF




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