09-10-2009, 09:28 PM
The game works fine, I just have a persistent graphical glitch that's bugging me. And I'm certain the solution is going to be either really simple, or completely impossible. I don't really mind either way, I'm more curious than anything else.
Some specs:
pcsx version: beta-976 (To solve the screen splitting problem in GUST games. I get the exact same error in v0.9.6 however)
graphics plugin: GSdx 890 (MSVC 15.00, SSSE3) 0.1.14
Intel Core 2 Duo E8400 @3.00GHz (running at 3.60 at the moment)
4 GB RAM
ATI Radeon HD 4850 512 MB
Please let me know what I've forgotten to include that might be necessary
The problem is this: When I set the D3D resolution to "native", the FMVs have a vertical line problem; they look as if some of the lines are moved down, making the entire video distorted. It's viewable, just quite ugly. I don't have that problem with the ZeroGS plugins, but I have a whole host of other problems, so I don't use them.
Here's where it gets kinda weird. If change the D3D resolution, it removes solves the FMV problem, but it makes characters faces off-centre on their portraits when they're talking. It looks as if a square is drawn around their face, and moved 3 or so pixels to the right and down.
I've tried setting the D3D resolution to a whole bunch of settings: the default 1200x1200, 1280x1024, 4096x4096 (hot damn that one's pretty!), and the PS2's native 640x400 (that one crashed). All of them have the exact same problem.
I know, I'm asking for the best of both worlds: the characters to look good running in native resolution, and the video fix by running it in a non-native one.
I tried putting a pixel-offset in the GSdx .ini file, but that was really more of a shot in the dark. (of course, it didn't work
)
I'm really scratching my head here, though I'm more interested in solving the mystery than getting the game to play perfectly. Any info would be greatly appreciated. Please also let me know if I left out any vital specs.
Some specs:
pcsx version: beta-976 (To solve the screen splitting problem in GUST games. I get the exact same error in v0.9.6 however)
graphics plugin: GSdx 890 (MSVC 15.00, SSSE3) 0.1.14
Intel Core 2 Duo E8400 @3.00GHz (running at 3.60 at the moment)
4 GB RAM
ATI Radeon HD 4850 512 MB
Please let me know what I've forgotten to include that might be necessary

The problem is this: When I set the D3D resolution to "native", the FMVs have a vertical line problem; they look as if some of the lines are moved down, making the entire video distorted. It's viewable, just quite ugly. I don't have that problem with the ZeroGS plugins, but I have a whole host of other problems, so I don't use them.
Here's where it gets kinda weird. If change the D3D resolution, it removes solves the FMV problem, but it makes characters faces off-centre on their portraits when they're talking. It looks as if a square is drawn around their face, and moved 3 or so pixels to the right and down.
I've tried setting the D3D resolution to a whole bunch of settings: the default 1200x1200, 1280x1024, 4096x4096 (hot damn that one's pretty!), and the PS2's native 640x400 (that one crashed). All of them have the exact same problem.
I know, I'm asking for the best of both worlds: the characters to look good running in native resolution, and the video fix by running it in a non-native one.
I tried putting a pixel-offset in the GSdx .ini file, but that was really more of a shot in the dark. (of course, it didn't work

I'm really scratching my head here, though I'm more interested in solving the mystery than getting the game to play perfectly. Any info would be greatly appreciated. Please also let me know if I left out any vital specs.