02-23-2012, 08:25 AM
hi i have a problem with the ffXII the game run at 60 fps but when the characters talk i see their mouth moving and later its appear the sound. I am using spu2 with asynckmix pliss help me.
Help with FFXII
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02-23-2012, 08:25 AM
hi i have a problem with the ffXII the game run at 60 fps but when the characters talk i see their mouth moving and later its appear the sound. I am using spu2 with asynckmix pliss help me.
02-23-2012, 08:29 AM
In order to help you further with your problem, please make sure the following are all provided.
Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
I have a Intel i5 2310 with an amd radeon hd 6700 1g ddr5 and 8 gb ram.
I am using pcsx2 v 0.9.8 with gsdx v 0.1.16 direct3d 11 harware with spux2
In order to help you further with your problem, please make sure the following are all provided.
Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
i have all my settings in default and i running the FFXII game from an iso.
Thks for helping
02-24-2012, 11:44 AM
You aren't using any speed hacks? Then set SPU2-X back to time stretch and reduce the latency to about 100ms
02-24-2012, 07:24 PM
Whatever else you try, set SPU2-X to use time stretch and not async.
Async *will* cause that issue exactly as described. If it's not gone after you fixed it to time stretch, then maybe the game isn't very synched in that part.
02-24-2012, 08:05 PM
My version is spu2-x r5025 2.0.0
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