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NHL 2k8 for me only is running at about 35% to 40% speed (not menus where it's 90%+, but actual hockey game). My setup is not top notch (i5-4210H/GTX 960M/8GB RAM), other games like King Of Colosseum II, WWE SmackDown! Here Comes the Pain, WWE SmackDown! vs. Raw 2006 and Pro Evolution Soccer 2008 are running maybe not at 100%, but are dropping below 90% very, very rarely and that is at 4x upscaling, while this game are running at 35% to 40% with original scaling... What I am doing wrong? I really miss hockey game...
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 8
Threads: 2
Joined: Aug 2019
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Here you go:
Code: PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8108 MB
CPU name = Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.892 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Games\PCSX2 1.4.0\plugins\gsdx32-ssse3.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Games\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: C:\Games\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: C:\Games\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Games\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Games\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Games\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 210ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Games\PCSX2 1.4.0\roms\NHL 2k8.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1888576 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Games\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Games\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.32;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.32;1) Game CRC = 0x77B49EF8, EntryPoint = 0x00100258
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.32;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.32;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.32;1
0 00100000 0070e633 .................................................................................................................
Loaded, cdrom0:¥SLUS_216.32;1
start address 0x100258
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Patches Loaded: 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥VCDATA¥DATA¥LIBSD.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥USBD.IRX;1 args 29 arg hub=1
USB Driver (Version 1.1.0)
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥IOP.IRX;1 args 8 arg cVCDATA
[VC IRX module][ start ] argc = 2
[VC IRX module][ start ] argv[0] = 'cdrom0:¥VCDATA¥DATA¥IOP.IRX;1'
[VC IRX module][ start ] argv[1] = 'cVCDATA'
[VC IRX module][ start ] 'IOP' load ok, creating main thread for VCMain ...
[VC IRX module][ start ] starting VCMain thread ...
[VC IRX module][ start ] VCMain started, returning startup thread control back to OS ...
[VC IRX module][ VCMain ] load ok, Starting VCMain...
[VC IRX module][ VCMain ] IOP system memory Free:0x167a00(1473024) , MaxBlock:0x167a00(1473024)
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥LGAUD.IRX;1 args 15 arg maxstream=2048
[VC IRX module][ VCMain ] Starting VCUpdate ...
[VC IRX module][ VCMain ] Starting VCTime ...
[VC IRX module][ VCMain ] Starting VCSif ...
lgAud version 1.08 secr (built on Jul 24 2003 at 18:23:25)
* thread priority 48
* RPC server with max stream size: 2048 bytes
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥MCSERV.IRX;1 args 9 arg thpri=29
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥PADMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 34, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥ATAD.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥HDD.IRX;1 args 11 arg -o
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥HDD.IRX;1 args 11 arg -o
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥HDD.IRX;1 args 11 arg -o
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥HDD.IRX;1 args 11 arg -o
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥VCDATA¥DATA¥PFS.IRX;1 args 17 arg -m
pfs: max mount 4, max open 10, 24 bufs
pfs: warning: you may need 28 buffers, but I have only 24.
pfs: version 0201 driver start.
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥NETCNF.IRX;1 args 86 arg icon=cdrom0:¥VCDATA¥DATA¥CNF¥SYS_NET.ICO;1
loadmodule: id 37, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥INET.IRX;1 args 9 arg mem=64KB
INET (Version 1.96.0) DEBUG REMOVABLE
inet: mem=64KB thpri=48 thstack=8192
inet: debug=0x0 &debug=107030 &free_{size,min}=1071b4,1071b8
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥INETCTL.IRX;1 args 18 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥LIBNET.IRX;1 args 0 arg
loadmodule: id 41, ret 2
loadmodule: fname cdrom0:¥VCDATA¥DATA¥NET¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 42, ret 2
[VC IRX module][ VCMain ] Starting VCDvd ...
Unknown device 'hdd'
Known devices are pfs:(PFS) mc:(Memory Card) cdrom:(CD-ROM ) rom:(ROM/Flash) tty:(CONSOLE)
Unknown device 'hdd'
Unknown device 'hdd'
[VC IRX module][ VCMain ] Starting VCKeyboard ...
[VC IRX module][ VCMain ] Starting VCAudio ...
[VC IRX module][ VCMain ] Starting VCAudioStream ...
[VC IRX module][ VCMain ] Starting main loop ...
[VC IRX module][ VCMain ] IOP system memory Free:0x9b400(635904) , MaxBlock:0x9a700(632576)
[VC IRX module][ VCMain ] IOP system memory Free:0x9b400(635904) , MaxBlock:0x9a700(632576)
[VC IRX module][ VCMain ] IOP system memory Free:0x86300(549632) , MaxBlock:0x86200(549376)
Frame buffer size set to 640x512 (2560x2048)
Unknown device 'hdd'
Unknown device 'hdd'
[VC IRX module][ VCMain ] IOP system memory Free:0x86200(549376) , MaxBlock:0x84900(542976)
padman: *** VBLANK OVERLAP ***
[VC IRX module][ VCMain ] IOP system memory Free:0x4e200(320000) , MaxBlock:0x4c900(313600)
padman: *** VBLANK OVERLAP ***
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
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not exactly top notch since your cpu's STR is a bit below 1900 (still quite a good one for pcsx2 anyways)
1 - try latest pcsx2 git build
2 - make sure your power plan is set to performance mode
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 8
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Joined: Aug 2019
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Thanks, I tried the latest built and while it was faster (most of time between 45% and 50%) it's still not playable...
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what do the ee% & gs% say when it's slow ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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08-28-2019, 04:39 PM
(This post was last modified: 08-28-2019, 04:41 PM by Edgars.)
EE are between 98% and 100% most of the time, while GS are between 70% and 80% most of the time...
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I see. your CPU is clearly struggling.
since you have an NVIDIA GPU, maybe you should try ogl renderer. that could help
did you set your windows power plan to perfomance mode, just as advised ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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08-28-2019, 05:02 PM
(This post was last modified: 08-28-2019, 05:05 PM by Edgars.)
(08-28-2019, 04:47 PM)jesalvein Wrote: I see. your CPU is clearly struggling.
since you have an NVIDIA GPU, maybe you should try ogl renderer. that could help By that you mean OpenGL, if yes, then there were no performance/speed improvements, but GS values dropped a little bit (to below 70 most of time)...
(08-28-2019, 04:47 PM)jesalvein Wrote: did you set your windows power plan to perfomance mode, just as advised ? I have it on balance, but I set it to performance and didn't see any difference...
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09-01-2019, 10:37 AM
(This post was last modified: 09-01-2019, 10:38 AM by Konoko56.)
If you enable MTVU, disable it, it slows down the game and can rarelly crash it (I have some experience with 2K10 where the trophy room crash on Xgkick, the usual MTVU problem).
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