01-10-2019, 10:50 PM
Hello I want to make a progressive scan hack for devil summoner raidou kuzunoha vs. the soulless army and Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
consider the fact that nocturne DDS1 DDS2 DS1 and DS2 run on the same engine and the hacks looks similar to each other
I think the only thing Inedd to do is o find the right address for DS1 and DS2
How do i do that?
Nocturne (E8FCF8EC.pnach)
Code:
DDS1 (D7273511.pnach)
Code:
DDS2 (D382C164.pnach)
Code:
consider the fact that nocturne DDS1 DDS2 DS1 and DS2 run on the same engine and the hacks looks similar to each other
I think the only thing Inedd to do is o find the right address for DS1 and DS2
How do i do that?
Nocturne (E8FCF8EC.pnach)
Code:
Code:
// NOP out old interlaced field switch
patch=1,EE,002AA1B4,word,00000000
// Another field switch here that needs to be NOP'd to prevent
// post processing effects from getting misaligned when entering
// and leaving menus.
patch=1,EE,002ADBE0,word,00000000
// Patch sceGsResetGraph arguments to set 480p
patch=1,EE,002C81D4,word,24110000 // addiu $s1, 0, 0x00
patch=1,EE,002C81D8,word,24120050 // addiu $s2, 0, 0x50
patch=1,EE,002C81DC,word,24020001 // addiu $s3, 0, 0x01
DDS1 (D7273511.pnach)
Code:
Code:
// NOP out old interlaced field switch
patch=1,EE,002D1558,word,00000000
// Another field switch here that needs to be NOP'd to prevent
// post processing effects from getting misaligned when entering
// and leaving menus.
patch=1,EE,002D5060,word,00000000
// Patch sceGsResetGraph arguments to set 480p
patch=1,EE,002EFD7C,word,24110000 // addiu $s1, 0, 0x00
patch=1,EE,002EFD80,word,24120050 // addiu $s2, 0, 0x50
patch=1,EE,002EFD84,word,24020001 // addiu $s3, 0, 0x01
DDS2 (D382C164.pnach)
Code:
Code:
// NOP out old interlaced field switch
patch=1,EE,0032A408,word,00000000
// Another field switch here that needs to be NOP'd to prevent
// post processing effects from getting misaligned when entering
// and leaving menus.
patch=1,EE,0032DF10,word,00000000
// Patch sceGsResetGraph arguments to set 480p
patch=1,EE,00348C24,word,24110000 // addiu $s1, 0, 0x00
patch=1,EE,00348C28,word,24120050 // addiu $s2, 0, 0x50
patch=1,EE,00348C2C,word,24020001 // addiu $s3, 0, 0x01