05-16-2015, 07:38 PM
Dear All,
Hi, I hope your day is going great !!!
I have a small question regarding Street Fighter Alpha 3
I have used the Code Hack that Switches OFF Bilinear Filtering :
- gd.sel.ltf = m_vt.IsLinear();
+ gd.sel.ltf = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
With the above code in place, The Blur at the edge of each pixel is much much less
Now the other problem is this ->>> Why is it that the pixels are not Squarish in look ???
I can see that the Pixels are squashed up ... and not a perfect square ???
Is there anything I can do to fix this up ???
I have compiled the latest Code Release of PCSX2 so I would not mind a code fix ...
THANK YOU ALL YOU CODERS FOR MAKING THIS SUCH AN AWESOME EMULATOR !!!
ALL YOU CODERS ->>> YOUR THE BEST !!!
Hi, I hope your day is going great !!!
I have a small question regarding Street Fighter Alpha 3
I have used the Code Hack that Switches OFF Bilinear Filtering :
- gd.sel.ltf = m_vt.IsLinear();
+ gd.sel.ltf = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
With the above code in place, The Blur at the edge of each pixel is much much less
Now the other problem is this ->>> Why is it that the pixels are not Squarish in look ???
I can see that the Pixels are squashed up ... and not a perfect square ???
Is there anything I can do to fix this up ???
I have compiled the latest Code Release of PCSX2 so I would not mind a code fix ...
THANK YOU ALL YOU CODERS FOR MAKING THIS SUCH AN AWESOME EMULATOR !!!
ALL YOU CODERS ->>> YOUR THE BEST !!!