Invalid: [Bug Report] Outrun 2006 [NTSC]
PCSX2 version: v1.5.0-dev3404, v1.6.0 and v1.7.0.dev13

Emulation options: All default options

Plugins Used: 
GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]

Description of the bug:  When using hardware acceleration (OGL or DX), there is noticeable ghosting on the lines on the road.  It's not as noticeable at native PS2 rendering resolution, but very noticeable at higher resolutions.
With OGL software acceleration, this issue is very rarely seen and when it is it's barely noticeable.  For DX software I can't see the issue at all.


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try using half pixel offset
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Thanks for the suggestion. I just tried the 'Normal' and both 'Special' settings for the Half-pixel offset. Unfortunately, they didn't seem to make a difference. While I was in there, I also tried the align sprite option, which also didn't do anything.


Turns out the Half Pixel Offset does fix the issue, as long as Auto Flush is also enabled. Thanks for your help!
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.

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