Invalid: [Bug Report] Spyro A Hero's Tail [NTSU-E]
If Spyro Underwater is see I Red Normal stripe. otherwise run the Game great.
location 8.43 in the Video

My data 

#PCSX2 version: 1.4.0
#CPU Options: EE / IOP-defaults, VUs-default 
#used Plugins: GSdx9 Direct3D9 (Hardware)
#adapter: Intel® HD Graphics 630
#Interlacing: Auto
#Video Language Germany

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use latest git.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
(05-27-2018, 09:51 PM)jesalvein Wrote: benutze den letzten git.

I have on other Plugin used GSD 10 Direct3D11 (Software) and the problem is on another. The map flickers sometimes at the change of the map. The is also Not Normal
The map flickering is a known bug. Still unresolved for now. But the hardware depth issue (red stripes you've encountered is fixed in latest git versions. Use OGL renderer, BTW.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Sometimes, I don't know why I bother making bug reports at all.
Custom Desktop
CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)  
OS: Windows 10 Home Edition 64-bit
HDD: 3 x 1 TB Western Digital HDD
Video: eVGA GeForce GTX 970 4 GB GDDR5
Audio: Realtek 5.1 HD Audio
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
OS: Windows 10 Pro 64bit

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