I'm playing Dynasty Warrior 2 on the LCD which have the max resolution is 1600x1200.
I'm usually play the game with these setting:
- Internal resolution: 3x (
- Texture filtering: Bilinear ( force)
- Anisotropic filtering: 16x
- CRC Hack Level: Full ( Safest)
- MSAA: 2x
And I suddenly realize that even in MSAAx16, I still can see aliasing on my player's sword
.
However, when I turn off MSAA and maximum my internal resolution to 5x, I don't see aliasing on my player's sword anymore
.
So, what are happening? is Internal Resolution included Anti-aliasing already?
* Another question: follow my knowledge, PS2 native resolution is 640x480. So, with my LCD ( 1600x1200), the maximum resolution which I can use in pcsx2 - fullscreen mod - is 3x ( 1920x 1440 compare to 1600x1200). And no matter higher resolution I chose ( 4x, 5x, 6x), the fullscreen's resolution in game will just around 3x. Am i right?
Thank you.
I'm usually play the game with these setting:
- Internal resolution: 3x (
- Texture filtering: Bilinear ( force)
- Anisotropic filtering: 16x
- CRC Hack Level: Full ( Safest)
- MSAA: 2x
And I suddenly realize that even in MSAAx16, I still can see aliasing on my player's sword

However, when I turn off MSAA and maximum my internal resolution to 5x, I don't see aliasing on my player's sword anymore

So, what are happening? is Internal Resolution included Anti-aliasing already?

* Another question: follow my knowledge, PS2 native resolution is 640x480. So, with my LCD ( 1600x1200), the maximum resolution which I can use in pcsx2 - fullscreen mod - is 3x ( 1920x 1440 compare to 1600x1200). And no matter higher resolution I chose ( 4x, 5x, 6x), the fullscreen's resolution in game will just around 3x. Am i right?
Thank you.
CPU: i5-3570 (non-k)
Main: Gigabyte B75M-D3V
RAM: 16GB DDR3 1333Mhz
VGA: Zotac GTX750 1GB
Main: Gigabyte B75M-D3V
RAM: 16GB DDR3 1333Mhz
VGA: Zotac GTX750 1GB