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Jak 2;3;X and Frontier on PCSX
#1
Hey all.
Total newb with PCSX, and all its settings, so please bare with me. I've played a few games with PCSX and they have all worked fine. My very first problem comes from the Jak and Daxter games, and I am not the only one considering what my searches turned up. Can anyone tell me how to get this working properly? Sudden slowness, followed by sudden bursts of speed, crashes and texture malfunctions like disappearing foliage and dark eyes that look like the abyss is staring at me from within the character models soul. Preferably with my save intact, but no problem if not. 
My specs are as follows:

 Intel Core i5-3340 CPU @ 3.10GHz (quad core)
8 Gig Ram
WIndows 8 64 bit Operating systems
NVIDIA GeForce GTX 960

If you need any other information, I got it. 
ALso, my most recent problem is with Jak 2 where it first told me there was a runtime error, then it just crashes. I checked the log and it told me the GSDX memory overloaded.

It's a lot to ask I know, but if you can at least direct me to a tutorial that can help me understand the problems, I would also greatly appreciate that as well.

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
Code:
PCSX2 1.5.0-20161107100912 - compiled on Nov  7 2016
Savestate version: 0x9a0c0000

Host Machine Init:
    Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
    Physical RAM     =  8155 MB
    CPU name         =  Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  3.091 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fbae3bf
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\GSdx32-AVX.dll
    Binding  PAD: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\LilyPad.dll
    Binding SPU2: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\Spu2-X.dll
    Binding CDVD: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\USBnull.dll
    Binding   FW: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\FWnull.dll
    Binding DEV9: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9708 games on record (loaded in 186ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: C:\Users\Christo Blom\Documents\Christo\Jak and Daxter Collection\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01)\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2153648 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
found 1539 symbols
ELF (cdrom0:\SCUS_972.65;1) Game CRC = 0x9184AAF1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_972.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_972.65;1
0 00100000 00027eb8 ...
1 00127f00 000090d8 ..
Loaded, cdrom0:¥SCUS_972.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\cheats\9184AAF1.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '9184AAF1.pnach' from archive 'C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\cheats_ws.zip'
comment: Widescreen Hack by ElHecht (NTSC-U by Arapapa)
(Wide Screen Cheats DB) Patches Loaded: 4
sce_fileio: unrecognized code ff
dkernel: boot:1 debug:0 mem:0 dev:2 mod:1
Initializing CD drive
GSdx Lookup CRC:9184AAF1
Disk type 20
Rebooting IOP...
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥989NOSTR.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.0.1
                        (built Aug  5 2003 at 12:03:15)
                                         (pre-release 1)

NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
   Memory Locations...
       Voice Allocator Owner  : 0x0009cd18
       Master Tick Owner List : 0x0009cc84
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SCRTCHPD.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd
IOP: =========Startup===(a9030)====
IOP: Size     2097152
IOP: Free     744448
IOP: Max      744448
IOP: Used     1352704
IOP: start at 0x000A9030
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
IOP: =========After inits=============
IOP: Size     2097152
IOP: Free     118528
IOP: Max      118528
IOP: Used     1978624
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x1280 (1920x3840)
GSDX OUT OF MEMORY
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#4
Did you somehow patch your game? If so, how ?
Why did you actually name it 2.01 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#5
(02-24-2018, 10:14 AM)jesalvein Wrote: Did you somehow patch your game? If so, how ?
Why did you actually name it 2.01 ?

No I haven't done anything to the game. I downloaded the iso and used it as it was. I haven't done anything to the actual game
#6
Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go




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