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Hey all.
Total newb with PCSX, and all its settings, so please bare with me. I've played a few games with PCSX and they have all worked fine. My very first problem comes from the Jak and Daxter games, and I am not the only one considering what my searches turned up. Can anyone tell me how to get this working properly? Sudden slowness, followed by sudden bursts of speed, crashes and texture malfunctions like disappearing foliage and dark eyes that look like the abyss is staring at me from within the character models soul. Preferably with my save intact, but no problem if not.
My specs are as follows:
Intel Core i5-3340 CPU @ 3.10GHz (quad core)
8 Gig Ram
WIndows 8 64 bit Operating systems
NVIDIA GeForce GTX 960
If you need any other information, I got it.
ALso, my most recent problem is with Jak 2 where it first told me there was a runtime error, then it just crashes. I checked the log and it told me the GSDX memory overloaded.
It's a lot to ask I know, but if you can at least direct me to a tutorial that can help me understand the problems, I would also greatly appreciate that as well.
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 9
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Joined: Sep 2017
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Code: PCSX2 1.5.0-20161107100912 - compiled on Nov 7 2016
Savestate version: 0x9a0c0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 8155 MB
CPU name = Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.091 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\GSdx32-AVX.dll
Binding PAD: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\LilyPad.dll
Binding SPU2: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\Spu2-X.dll
Binding CDVD: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\USBnull.dll
Binding FW: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\FWnull.dll
Binding DEV9: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9708 games on record (loaded in 186ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Christo Blom\Documents\Christo\Jak and Daxter Collection\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01)\Jak II (USA) (En,Ja,Fr,De,Es,It,Ko) (v2.01).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2153648 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
found 1539 symbols
ELF (cdrom0:\SCUS_972.65;1) Game CRC = 0x9184AAF1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_972.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_972.65;1
0 00100000 00027eb8 ...
1 00127f00 000090d8 ..
Loaded, cdrom0:¥SCUS_972.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\cheats\9184AAF1.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '9184AAF1.pnach' from archive 'C:\Users\Christo Blom\Downloads\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\pcsx2-v1.5.0-dev-1567-g809684e-windows-x86\cheats_ws.zip'
comment: Widescreen Hack by ElHecht (NTSC-U by Arapapa)
(Wide Screen Cheats DB) Patches Loaded: 4
sce_fileio: unrecognized code ff
dkernel: boot:1 debug:0 mem:0 dev:2 mod:1
Initializing CD drive
GSdx Lookup CRC:9184AAF1
Disk type 20
Rebooting IOP...
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥989NOSTR.IRX;1 args 0 arg
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.0.1
(built Aug 5 2003 at 12:03:15)
(pre-release 1)
NO VAG STREAM VERSION!
(build with sce library rev 2.7.2)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
Memory Locations...
Voice Allocator Owner : 0x0009cd18
Master Tick Owner List : 0x0009cc84
==========================================================
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SCRTCHPD.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd
IOP: =========Startup===(a9030)====
IOP: Size 2097152
IOP: Free 744448
IOP: Max 744448
IOP: Used 1352704
IOP: start at 0x000A9030
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
IOP: =========After inits=============
IOP: Size 2097152
IOP: Free 118528
IOP: Max 118528
IOP: Used 1978624
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to 640x1280 (1920x3840)
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
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GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
GSDX OUT OF MEMORY
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Did you somehow patch your game? If so, how ?
Why did you actually name it 2.01 ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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(02-24-2018, 10:14 AM)jesalvein Wrote: Did you somehow patch your game? If so, how ?
Why did you actually name it 2.01 ?
No I haven't done anything to the game. I downloaded the iso and used it as it was. I haven't done anything to the actual game
Posts: 28.945
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Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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