Hello. I've been using various builds from the official 0.9.6 to beta builds like r1736, r1888, etc (yes I know there is no beta support). Beta build r1736 has worked wonders for me over the official 0.9.6, but I still alternate both to try to resolve problems in-game or try other configurations. I've only had slight issues with a few games as my computer handles emulation remarkably well, but I've encountered a strange graphical issue making Sons of Liberty harder than it should be. I have no problems using Scopes or Nightvision Goggles, but when Thermal Goggles are used, the screen seen is something like this:
I'm sure someone has encountered this before or knows what this issue is. My specs are below:
Windows 6.0.6002 (Service Pack 2 2.0)
NVIDIA GeForce 9500 GS (8.16.11.9062)
Intel® Core2 Quad CPU Q6700 @ 2.66GHz (Quad Core)
6 GB RAM
SSE2 and SSSE2 are both detected, no 4.1
Windows Vista 64-bit
All C++ visuals updated including latest DirectX
0.9.6 Config:
GSdx 890 (MSVC 15.00, SSSE3) 0.1.14
-Direct3D 10 Hardware
-Interlacing: Blend tff (slight blur, 1/2 fps) <-- tried all kinds and without
-D3D internal res: Native
SPU2-X 1.1.0
SSSPSX PAD Plugin Pressure Mod 1.7.0
EFP Iso CDVD Driver 0.6.0
CPU:
-MTGS on, EERec checked with VU Recompilers both checked
Speedhacks:
-None
Advanced:
-EE Recs Options-
Round Mode - Chop / Zero
Clamp Mode - Extra + Preserve Sign
Denormals are Zero checked
-VU Recs Options-
Round Mode - Chop / Zero
Clamp Mode - Extra
Denormals are Zero checked
I hope I didn't give too much unneeded info :x I wonder if there is a fix found if I could apply it to PCSX2 r1736 as well ;x It seems to be the most stable for me. Remember, I'm asking for 0.9.6 help mainly not beta.
I'm sure someone has encountered this before or knows what this issue is. My specs are below:
Windows 6.0.6002 (Service Pack 2 2.0)
NVIDIA GeForce 9500 GS (8.16.11.9062)
Intel® Core2 Quad CPU Q6700 @ 2.66GHz (Quad Core)
6 GB RAM
SSE2 and SSSE2 are both detected, no 4.1
Windows Vista 64-bit
All C++ visuals updated including latest DirectX
0.9.6 Config:
GSdx 890 (MSVC 15.00, SSSE3) 0.1.14
-Direct3D 10 Hardware
-Interlacing: Blend tff (slight blur, 1/2 fps) <-- tried all kinds and without
-D3D internal res: Native
SPU2-X 1.1.0
SSSPSX PAD Plugin Pressure Mod 1.7.0
EFP Iso CDVD Driver 0.6.0
CPU:
-MTGS on, EERec checked with VU Recompilers both checked
Speedhacks:
-None
Advanced:
-EE Recs Options-
Round Mode - Chop / Zero
Clamp Mode - Extra + Preserve Sign
Denormals are Zero checked
-VU Recs Options-
Round Mode - Chop / Zero
Clamp Mode - Extra
Denormals are Zero checked
I hope I didn't give too much unneeded info :x I wonder if there is a fix found if I could apply it to PCSX2 r1736 as well ;x It seems to be the most stable for me. Remember, I'm asking for 0.9.6 help mainly not beta.