03-13-2016, 04:15 PM
Hi,
(my english isnt good but i try to explain everything as good as possible)
I installed PCSX2 a few hours ago and i downloaded (two) NFS Carbon ISO`s. Both of them dont work. Here is the log:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 Pro (build 9600), 64-bit
Physical RAM = 8143 MB
CPU name = Intel® Xeon® CPU E3-1231 v3 @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.398 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.3.9600
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 142ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.3.9600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Silas Daebler\Documents\PCSX2 Games\e-carbon.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1806016 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon (TMBuggy driver detected, GL_ARB_separate_shader_objects will be disabled
OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.) R9 390 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 15.301.1901.0
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: C:\Users\Silas Daebler\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Silas Daebler\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_214.93;1) Game CRC = 0x7841A89E, EntryPoint = 0x004E2B48
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.93;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.93;1
0 00100000 005911a8 ..........................................................................................
Loaded, cdrom0:¥SLUS_214.93;1
start address 0x4e2b48
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
main() argc = 1
0 : 'cdrom0:¥SLUS_214.93;1'
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
USB Driver (Version 1.1.0)
LgDev_tb_rb_Driver Version 1.12.008 ( Wheel ), built on Aug 17 2006 at 15:00:30, thpri=42,43
fixed memory allocations for 2 devices and 8 effects
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(EE pc:004FCF40) TLB Miss, addr=0x28 [load]
(EE pc:004FCF40) TLB Miss, addr=0x2c [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
# Syscall: undefined (0)
padman: DMA Busy ID = 10300002 ret = 1
SB_STAT = f0000102
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
If you ask why i have selected OpenGL: I also tried DX11 SW and HW and it didnt work either. The game crashes instantly after the Intro scene and gives out a loud buzzing noise. My Audio driver is SPU2-X and my BIOS is the Europe 2.00.
I hope you can help me
(my english isnt good but i try to explain everything as good as possible)
I installed PCSX2 a few hours ago and i downloaded (two) NFS Carbon ISO`s. Both of them dont work. Here is the log:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 Pro (build 9600), 64-bit
Physical RAM = 8143 MB
CPU name = Intel® Xeon® CPU E3-1231 v3 @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.398 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.3.9600
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 142ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.3.9600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Silas Daebler\Documents\PCSX2 Games\e-carbon.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1806016 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon (TMBuggy driver detected, GL_ARB_separate_shader_objects will be disabled
OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.) R9 390 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 15.301.1901.0
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
McdSlot 0 [File]: C:\Users\Silas Daebler\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Silas Daebler\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_214.93;1) Game CRC = 0x7841A89E, EntryPoint = 0x004E2B48
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.93;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.93;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.93;1
0 00100000 005911a8 ..........................................................................................
Loaded, cdrom0:¥SLUS_214.93;1
start address 0x4e2b48
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
main() argc = 1
0 : 'cdrom0:¥SLUS_214.93;1'
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
USB Driver (Version 1.1.0)
LgDev_tb_rb_Driver Version 1.12.008 ( Wheel ), built on Aug 17 2006 at 15:00:30, thpri=42,43
fixed memory allocations for 2 devices and 8 effects
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(EE pc:004FCF40) TLB Miss, addr=0x28 [load]
(EE pc:004FCF40) TLB Miss, addr=0x2c [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
# Syscall: undefined (0)
padman: DMA Busy ID = 10300002 ret = 1
SB_STAT = f0000102
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
If you ask why i have selected OpenGL: I also tried DX11 SW and HW and it didnt work either. The game crashes instantly after the Intro scene and gives out a loud buzzing noise. My Audio driver is SPU2-X and my BIOS is the Europe 2.00.
I hope you can help me