this game originally is 320x240
the ps2 version is field rendered to 640x448 meaning the front buffers are 640x224
that's why there is bad scalling
in the image you can see the two front buffers(F) and the backbuffer 240x320 because it's in TATE mode
the second code will display the backbuffer so no scalling problems, but you will see some garbage gfx because to maintain aspect ratio you can't fit 240x320 in 4:3 window.
obviously this is not intended for real hardware, do not try this at home
forgot to mention, gallery mode is full res so for that use the code bellow
12-24-2019, 11:22 PM (This post was last modified: 12-25-2019, 01:44 AM by eadmaster.)
carloss Wrote:a no interlacing code wil not help, ibara and mushi have bad scaling and bilinear filter... and no slowdown on ibara makes it impossible to play
i've tried the Mushihimesama pnatch in the 1st page and it removed the "motion blur" effect due to deinterlacing. Plus you can disable the ps2 blurring in the video plugin options and switch to the Nearest filter. As for the speedups i don't mind...
this game originally is 320x240
the ps2 version is field rendered to 640x448 meaning the front buffers are 640x224
that's why there is bad scalling
in the image you can see the two front buffers(F) and the backbuffer 240x320 because it's in TATE mode
the second code will display the backbuffer so no scalling problems, but you will see some garbage gfx because to maintain aspect ratio you can't fit 240x320 in 4:3 window.
obviously this is not intended for real hardware, do not try this at home
forgot to mention, gallery mode is full res so for that use the code bellow
The "no shaking" code does not work in tate mode.
The backbuffer code works, but it keeps the screen in yoko mode.
Can you make a code that works in tate mode too?