No interlacing codes
Ibara
SLPM_663.01 CRC = 0x420C7FAB

no shaking
Code:
patch=1,EE,201B2A70,extended,00001025

or
display backbuffer
Code:
patch=1,EE,204F9498,extended,00000001
patch=1,EE,204F94A0,extended,0000148C
patch=1,EE,004F94AB,extended,00000002
patch=1,EE,004F94AE,extended,00000013
patch=1,EE,204F94C0,extended,00000001
patch=1,EE,204F94C8,extended,0000148C
patch=1,EE,004F94D3,extended,00000002
patch=1,EE,004F94D6,extended,00000013

   
this game originally is 320x240
the ps2 version is field rendered to 640x448 meaning the front buffers are 640x224
that's why there is bad scalling
in the image you can see the two front buffers(F) and the backbuffer 240x320 because it's in TATE mode
the second code will display the backbuffer so no scalling problems, but you will see some garbage gfx because to maintain aspect ratio you can't fit 240x320 in 4:3 window.
obviously this is not intended for real hardware, do not try this at home
   

forgot to mention, gallery mode is full res so for that use the code bellow
Code:
patch=1,EE,204F9498,extended,00000001
patch=1,EE,204F94A0,extended,0000148C
patch=1,EE,204F94C0,extended,00000001
patch=1,EE,204F94C8,extended,0000148C
obviously no do not mix the codes
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Sponsored links

Sega Ages 2500 Series Vol. 1: Phantasy Star Generation:1 (Limited Edition) (english patched)
SLPM_623.62 CRC=2B778B84


Attached Files
.pnach   2B778B84.pnach (Size: 37 bytes / Downloads: 415)
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Sega Ages 2500 Series Vol. 17: Phantasy Star Generation:2 (english patched)
SLPM_625.53 CRC = 0xF1130528


Attached Files
.pnach   F1130528.pnach (Size: 37 bytes / Downloads: 390)
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SLPS 25074
SLPS 25303
SLPS 25544
SLPM 66419

Also please...
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WWE SmackDown vs. Raw 2011
SLUS_219.39 CRC = 0xE599BD40


(12-24-2019, 03:55 PM)SandwichCracker Wrote: SLPS 25074
SLPS 25303
SLPS 25544
SLPM 66419

Also please...
those games were already covered


Attached Files
.pnach   E599BD40.pnach (Size: 349 bytes / Downloads: 445)
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thanks for the info on ibara

do you think a "display backbuffer" code for the japanese release of metal slug 3 will fix the background shimmer/stutter?

metal slug anthology has no visual flaws but it has minor input lag, the japanese metal slug 3 doesn't have any input lag, only bad scaling/resolution

you can patch to 240p jp ms3 but it doesnt help  =(
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(12-24-2019, 08:09 PM)carloss Wrote: thanks for the info on ibara

do you think a "display backbuffer" code for the japanese release of metal slug 3 will fix the background shimmer/stutter?

metal slug anthology has no visual flaws but it has minor input lag, the japanese metal slug 3 doesn't have any input lag, only bad scaling/resolution

you can patch to 240p jp ms3 but it doesnt help  =(
ms3j renders directly to 640x448, no trace of the original lowres image, at least I couldn't find it
Reply
carloss Wrote:a no interlacing code wil not help, ibara and mushi have bad scaling and bilinear filter... and no slowdown on ibara makes it impossible to play

i've tried the Mushihimesama pnatch in the 1st page and it removed the "motion blur" effect due to deinterlacing. Plus you can disable the ps2 blurring in the video plugin options and switch to the Nearest filter. As for the speedups i don't mind...


(12-24-2019, 11:25 AM)second_reality Wrote: Ibara
SLPM_663.01 CRC = 0x420C7FAB

no shaking
Code:
patch=1,EE,201B2A70,extended,00001025

or
display backbuffer
Code:
patch=1,EE,204F9498,extended,00000001
patch=1,EE,204F94A0,extended,0000148C
patch=1,EE,004F94AB,extended,00000002
patch=1,EE,004F94AE,extended,00000013
patch=1,EE,204F94C0,extended,00000001
patch=1,EE,204F94C8,extended,0000148C
patch=1,EE,004F94D3,extended,00000002
patch=1,EE,004F94D6,extended,00000013


this game originally is 320x240
the ps2 version is field rendered to 640x448 meaning the front buffers are 640x224
that's why there is bad scalling
in the image you can see the two front buffers(F) and the backbuffer 240x320 because it's in TATE mode
the second code will display the backbuffer so no scalling problems, but you will see some garbage gfx because to maintain aspect ratio you can't fit 240x320 in 4:3 window.
obviously this is not intended for real hardware, do not try this at home


forgot to mention, gallery mode is full res so for that use the code bellow
Code:
patch=1,EE,204F9498,extended,00000001
patch=1,EE,204F94A0,extended,0000148C
patch=1,EE,204F94C0,extended,00000001
patch=1,EE,204F94C8,extended,0000148C
obviously no do not mix the codes

The "no shaking" code does not work in tate mode.
The backbuffer code works, but it keeps the screen in yoko mode.
Can you make a code that works in tate mode too?
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Request :Raging Blade (Pal)
CRC= A8D651D2
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Raging Blades
SLES_512.35
CRC = 0xA8D651D2


Attached Files
.pnach   A8D651D2.pnach (Size: 310 bytes / Downloads: 277)
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