No interlacing codes
(12-10-2019, 02:44 AM)Devina Wrote: Thanks so much, second_reality!

I find it a bit strange because people seem to make accounts just for my requests. noblur88, and now you.
I'm not complaining, I just find it a bit funny.

Jak is already 39 on the list in the OP, have you tried that?
well, that's a "no interlacing" code... i meant something like the death by degrees code, that's a different thing right? it removed the blur/flicker filter it seems
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Jak and Daxter: The Precursor Legacy
SCUS_971.24 CRC = 0x1B3976AB

updated the code and added no blur code


Attached Files
.pnach   1B3976AB.pnach (Size: 76 bytes / Downloads: 649)
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thank you and thanks again

i think these "no blur" codes are a must on most ps2 games, even if you get a little bit more jaggies (on console)

If anyone else is going to try the jak and daxter code remember that is different from a "no interlacing" code.. this removes the blurry filter

can i request silent hill 2 (greatest hits) and sh4?  and i think im done with ps2
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Need no interlace code for Baulders Gate Dark Alliance 2 pnach
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Baldur's Gate: Dark Alliance II
SLUS_206.75 CRC = 0xB0859096


Attached Files
.pnach   B0859096.pnach (Size: 37 bytes / Downloads: 526)
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(12-10-2019, 07:13 PM)AkaD Wrote: Guys...
is there a chance for better no interlacing code for Shaolin Monks NTSC to fix shaking for menus and HUD? (2D elements)
Tried to mess with it again....but with no success. That shaking is pretty annoying.
If that would be fixed the game would be ideal to play right now.

That interlacing code we currently have is God's work for the blurriness of 3D elements of the game. We need just to fix the shaking for 2D.
Could anyone try to look into it?

Mortal Kombat: Shaolin Monks
SLUS_210.87 CRC = 0x455DD546
patch=1,EE,20249F7C,extended,00000000
add this
patch=1,EE,202744A8,extended,AE600034

this will fix some 2d elements(healthbar, menu rectangle and others) but not all of them
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Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
SLUS_208.60 CRC = 0x8AD8BA91


Attached Files
.pnach   8AD8BA91.pnach (Size: 37 bytes / Downloads: 380)
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(12-10-2019, 12:47 PM)second_reality Wrote: Jak and Daxter: The Precursor Legacy
SCUS_971.24 CRC = 0x1B3976AB

updated the code and added no blur code

thank you so much
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[attachment=69980 Wrote:noblur88 pid='604018' dateline='1573898578']Death by Degrees SLUS_209.34 Game CRC = 0xE1D6F85E

display the sharper backbuffer 
with the patch you don't need the fix for the vertical lines

Dirge of Cerberus: Final Fantasy VII, image is sharp, same as backbuffer

Hi everyone,

I am glad that someone took care of finding a no blur code for this great game.
But i'm disappointed to experience some issues on my real console:
                                 

Any chance of a hand?

PS: I got some flickers with MGS2 too but only when i use GSM and it is quite rare (still very enjoyable). Seems to be the same problem, but worse here.
         

PS2: Request for a No Blur code for "Everything or Nothing". Vehicles phases in this game turn the screen blurry (it appears only when the game switch to Need For Speed engine).

Thanks in advance!
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(11-30-2019, 11:08 AM)junfurano Wrote: Splatter Master
SLES_533.68 Game CRC = 0x1D8EE3CF

Method
set a readbreakpoint to 12001000
modify andi v0,0x0001 to andi v0,0x0000
[Image: attachment.php?aid=69883]

Hey can you help me to make no interlacing hack to Shadow Hearts (NTSC-U)
set a readbreakpoint to 12001000 doesnt work
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