12-19-2021, 03:37 AM
... why is this not applied to games by default?
this emulator has been in development for decades now
this emulator has been in development for decades now
No interlacing codes
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12-19-2021, 03:37 AM
... why is this not applied to games by default?
this emulator has been in development for decades now
12-19-2021, 08:27 AM
(12-19-2021, 03:37 AM)and0r Wrote: ... why is this not applied to games by default? because those are hacks, and technically, they remove effects that were originally intended. remember pcsx2 aims at accuracy
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
12-19-2021, 07:38 PM
(This post was last modified: 12-19-2021, 07:39 PM by mrjared123.
Edit Reason: phrasing
)
He’s kinda got a point. Widescreen hacks are included, so why not these?
12-20-2021, 08:52 PM
Widescreen patches (of lower quality) already have caused games to crash (TLB miss). The GUI side also is pretty hardcoded so it would lose reverse-compatibility.
12-24-2021, 01:09 AM
(This post was last modified: 12-24-2021, 01:25 AM by Agrippa.
Edit Reason: added comments about the patches
)
Colin McRae Rally 3 (SLES-51117)
CRC - 7DEAE69C Code: patch=1,EE,00246B90,word,24040001 // set FFMD to 0 in SMODE2 register to disable field mode A full height back buffer enabled, instead of a downsampled front buffer. Ico (SCES-50760) CRC - 5C991F4E Code: //set the back buffer A full height back buffer enabled, instead of a downsampled front buffer. Works with both PAL and NTSC modes. Based on the @asasega patch for the NTSC version.
Hello everyone.
I has some questions about all this. Can be considered a "no interlaced" patch the same as a progressive scan option? For example, applying bloody roar 3 "no interlaced" pnach to the iso to use with a real ps2 console in a crt with components , as if the game was a native progressive scan game and you just enable that option? For example, this is a pnach converted into opl cht: https://www.ps2-home.com/forum/viewtopic...=55&t=4112 There is a 480p option, that one is the same as a "no interlaced" pnach? or 480p and "no interlaced" hacks are different things?
12-29-2021, 10:48 PM
480p patches are not the same as no interlaced patches
12-30-2021, 08:14 PM
(12-15-2021, 08:04 PM)RedDevilus Wrote: I should have added all the no-interlacing codes in the link below basically combining (hopefully) all the posts in this thread. Hey, I didn't find here my hack for Forever Kingdom.
12-31-2021, 02:46 PM
Zombie Zone (PAL-E) (SLES-53398)
A2316D03.pnach (Size: 162 bytes / Downloads: 130) Zombie Zone - Other Side (PAL-E) (SLES-54461) 3F73B727.pnach (Size: 175 bytes / Downloads: 151) Champions of Norrath (PAL-M3) (SLES-52325) 75D86958.pnach (Size: 172 bytes / Downloads: 149) Champions - Return to Arms (PAL-M4) (SLES-53039) 5C64E73A.pnach (Size: 178 bytes / Downloads: 168) Jade Cocoon 2 (PAL-E) (SLES-50735) 7FD7A1B9.pnach (Size: 232 bytes / Downloads: 145) Virtua Fighter 4 (PAL-M5) (SCES-50759) B65AE44A.pnach (Size: 215 bytes / Downloads: 143) Virtua Fighter 4 Evolution (PAL-M5) (SLES-51616) - thx to felixthecat1970 for JAP codes 81CA29BE.pnach (Size: 1,26 KB / Downloads: 187) Dragon Sisters (PAL-E) (SLES-54460) 1054ED67.pnach (Size: 165 bytes / Downloads: 134)
01-02-2022, 01:31 PM
I have searched but did not find.
Would anyone be able to make a patch for WWE Smackdown vs RAW 2006 NTSC version? |
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