12-10-2022, 05:51 PM
Anyone got a non interlace code for Time Crisis 2?
No interlacing codes
|
12-10-2022, 05:51 PM
Anyone got a non interlace code for Time Crisis 2?
12-11-2022, 10:07 PM
(12-09-2022, 01:00 AM)felixthecat1970 Wrote: a couple months ago i find some funtions codes for this game series, for PAL version the native call NTSC mode still missing speed corrections maybe you can continue or use codes find others, meanwhile for usa series i reworked months ago, i going to publish in my github some days. Your patch does the same job like mine, but in a different way. But what is the point of forcing the different video mode in the PAL version? It is like asking for a trouble. Games are using HSync or VSync counters for various timing logic. Since the majority of them are PAL optimised (some of them are better, others less so) it does more harm than good.
12-15-2022, 05:28 AM
(12-11-2022, 10:07 PM)Agrippa Wrote: Your patch does the same job like mine, but in a different way. But what is the point of forcing the different video mode in the PAL version? It is like asking for a trouble. Games are using HSync or VSync counters for various timing logic. Since the majority of them are PAL optimised (some of them are better, others less so) it does more harm than good.for PAL users still want multilang 30 - 60 fps and have tv NTSC, but no easy or common method for find functions, registers, variables related to fps speed, anyway only manage find registers, functions, etc for a couple games others PAL titles still wait in dark ages of 25 - 50fps, funny thing games like this the frame buffer PAL before output is 640x448 > streched to 640x512 / 512x512 loss sharpness in due stretch in frame final output (postporcess output according GS user manual); also others reencode fmv to PAL 25 (batman) or apply slowdown in video (dragon ball PAL, i already enabled ntsc mode in PAL videos run correct speed) maybe someone still debuggin for convert correctly PAL to NTSC and this functions can help; also i not have free time now for debug (job) (10-22-2022, 07:53 AM)chane2k1 Wrote: Cooked this up for ya. Please make same for Time Crisis 3 (NTSC-U) This codes useless on de-interlacing: Bob (bottom field first, full frames) I found these codes. But in QT build need manually set de-interlacing: Bob (bottom field first, full frames) //Time Crisis 3 (NTSC-U) [SLUS-20219] CRC 7290669C patch=1,EE,202A39C8,extended,31420001 //30420001 patch=1,EE,002A8878,extended,31420001 //30420001
12-25-2022, 06:12 AM
(This post was last modified: 12-25-2022, 06:04 PM by felixthecat1970.)
Merry Christmas everyone!
Capcom vs Snk 2 SLUS_202.46;1) Game CRC = 0x15149318 Capcom vs. SNK 2 - Millionaire Fighting 2001 (Japan) SLPM_650.47;1) Game CRC = 0xB54C0319 - +Enable Full Frame Mode 640x448 (instead original 640x224) - +Autoboot - rebuild Progressive Scan video mode (for interlaced crt setups / hardware use "for-console-composite" folder cheats) **untested but should work ok in consoles with composite cables (let me know). - +Interlacing is disabled in progressive mode and frame mode run withow jittery image + added PCSX2-QT profiles "gamesettings.7z" with recomended settings for HD play !!! check twitter for custom PS4 build guide if you want to test !!! recomended in PCSX2 emulator disable Dithering option for sharper image and use scaling options !!! same engine as marvel vs capcom 2 (and game has debug symbols too), so port it and enabled full frame mode looks better, no use interlacing, blurry-shaky image and run full frame 640x448 instead field mode 640x224; code i did some months ago so clean code and publish now; still missing some registers for full arcade 640x480 but looks fine.
12-25-2022, 03:43 PM
(12-24-2021, 01:09 AM)Agrippa Wrote: Colin McRae Rally 3 (SLES-51117) Tried the one for CMR3, as interlacing is very buggy. It works perfect ingame, but the cutscenes in championship mode, including the service area, appear bugged. Is there a way to fix this? Thanks for the work on making the game work amazing!
12-26-2022, 02:06 PM
Hello! Happy holidays guys!
I hope you had a good time. X-mas has passed but I wanted to add to my wishlist a "No Blur" code for "Tomb Raider - Angel of Darkness" (NTSC-US and/or PAL). If you have something like this do not hesitate to post it here. Have a nice day!
Star Ocean: Till the End of Time PAL Progressive
SLES-82028/SLES-82029 CRC - E04EA200 Code: //skip the integrity check of the main executable file Patch does enable the full height frame buffer mode known from the NTSC versions of game (both NTSC and PAL releases have got 640x448 front buffer size).
12-30-2022, 06:40 AM
looking some forums i find code enable leftovers partial langs in this game, but has tlb misses in code (crash) so debuged, fixed (partially) and reenable native progressive scan mode (less blur)
thanks to source: https://randomhoohaas.flyingomelette.com...index.html and Stayhye (from psxplace forums) Metal slug 3D (Japan) SLPS_256.50;1) Game CRC = 0x7D8D8BFA test1 +enable autoboot native progressive scan mode (game is full frame mode so no need for interlacing codes, anyway progresive scan mode disable interlacing by desing) +call register - function leftover for language selector for story mode and other options in 4 langs +fixed partially broken / missing menu and missing options (reemplaced for japanese version text boxes, anyway titles menu are in english) - tutorial mode is in japanese and pause menu missing text title, label can be readed in selected lang,. german option crash in tutorial mode maybe is font problem... !!! unknow if game works fine in game later levels (no fully tested) let me know
Hello, Merry Christmas and a Happy New Year soon, sorry, you will not have optimization, compatibility and stability patches for the 50 fps code for 7D8F539A, devil may cry 1 Pal version (Europe) 50 fps. Because I do well at 50 fps, but in certain areas and fighting with enemies with 34 kills in red, also the first boss fight becomes unplayable with that fps drop. I don't know if I'm the only one either, but with opengl it throws me graphic errors for black subtitles and health too, but with vulkan I have no errors or at least very minimal ones.
I say this because the only one that gives me these problems is devil may cry 1, 2 and 3 they run perfectly at 50 stable fps. And if you don't have a solution, thank you very much in advance for the help. |
« Next Oldest | Next Newest »
|