02-12-2023, 08:24 PM
Requesting:
Gadget Racers (PAL)
SLES-51911
010A051A
Gadget Racers (PAL)
SLES-51911
010A051A
No interlacing codes
|
02-12-2023, 08:24 PM
Requesting:
Gadget Racers (PAL) SLES-51911 010A051A
02-14-2023, 01:01 AM
(01-15-2023, 03:03 AM)Arcanum Wrote: Okay, here's a weird one: Boku no Natsuyasumi 2: Umi no Bouken Hen [SCPS-15026] [CRC = 0x2E9E5315] Felix, would you mind looking into this?
02-14-2023, 04:40 AM
(This post was last modified: 02-19-2023, 03:46 PM by felixthecat1970.
Edit Reason: update
)
(02-14-2023, 01:01 AM)Arcanum Wrote: Felix, would you mind looking into this? looking that game and is a "field renderer type game = 640x224 only; till someone know how call correct functions for resize frame nothing can do for now; stick with PCSX2 lastest version qt-nigthly runs better with default auto-deinterlacing + antiblur options; keep in mind many codes from this thread do nothing now with new PCSX2-QT, give bugs or not are necesary anymore (only little ones who call the sharp backbuffer, posteffects disablers-bypasers or call native progressive mode functions) also remember blurry image is notable in this type games due change up > down frame ; calling 1 field disaplay register give bugs (chara out screen). ------------------------------------------------------------------------------------------------------------ Soulcalibur III (Europe, Australia) (En,Fr,De,Es,It) (v2.00) SCES_533.12;1) Game CRC = 0x3BA95B70 -Call disabled Progressive scan mode and autoboot it -Disable PAL selectors "Des-PAL-lletized" -Enable unknow register give better | sharp image (not fully tested) !!! dithering is enabled by functions, can be disabled in PCSX2-QT options !!! Cleaned codes created couple moths ago.
02-15-2023, 06:32 PM
Requesting:
Chaos Legion (NTSC-J) SLPM-65249 CRC:5E191B9C
02-17-2023, 04:44 AM
(This post was last modified: 02-19-2023, 03:45 PM by felixthecat1970.
Edit Reason: updated wrong val
)
(02-15-2023, 06:32 PM)ko81e24wy Wrote: Requesting: that game run in "ful frame mode" looks fine in lastest pcsx2-qt nigthly no code needed; progressive scan mode can be called "partially" but still missing frame resize functions for correct parameters, using progressive scan codes do nothing because game runs already in full frame mode 640x448 correcting 512x448
02-18-2023, 06:10 AM
Keep it up Felix my bro, doing the community real proud there
02-18-2023, 04:34 PM
in the code of resident evil code veronica pal of felix the cat
we need add a code for remove interlacing blur
Intel i7 4790k / 32gb Ddr3 1600Mhz / GTX 1080 /Wind 10 64bit
02-19-2023, 02:41 AM
(02-17-2023, 04:44 AM)felixthecat1970 Wrote: that game run in "ful frame mode" looks fine in lastest pcsx2-qt nigthly no code needed; progressive scan mode can be called "partially" but still missing frame resize functions for correct parameters, using progressive scan codes do nothing because game runs already in full frame mode 640x448 Thanks for reply,the game still has minor graphic glitch even with game fix applied.
02-19-2023, 06:54 PM
(02-19-2023, 02:41 AM)ko81e24wy Wrote: Thanks for reply,the game still has minor graphic glitch even with game fix applied.use default setting and lastest PCSX2-QT nigthly build fixes many bugs and implement new feautres if a graphic bug show you can report to pcsx2 git https://github.com/PCSX2/pcsx2/issues (follow rules before report it)
02-20-2023, 08:51 AM
(02-19-2023, 06:54 PM)felixthecat1970 Wrote: use default setting and lastest PCSX2-QT nigthly build fixes many bugs and implement new feautres Will do. |
« Next Oldest | Next Newest »
|