Not able to add patches
#11
(05-02-2020, 08:52 AM)jesalvein Wrote: er... because it's what i advised. if you know better, just DIY.
to make it simple : pcsx2 is asking for this file, give it.

i dn't really believe in the "old file" you mentioned since it's effectively your game's CRC
I wasn't being rude, i just prefer to be explained why i should do something before doing it. But that didn't work, what should i do now? Idk what's a CRC
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#12
A kind of identifier unique to each PS2 DVD.
Can years u please post the emulog.text now that you set the right file in the right place ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#13
(05-02-2020, 05:03 PM)jesalvein Wrote: A kind of identifier unique to each PS2 DVD.
Can years u please post the emulog.text now that you set the right file in the right place ?
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM    =  8155 MB
CPU name        =  Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.191 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 3d9ae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 189ms)
(GameDB) Unloading...
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#14
You didn't load your game here...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#15
(05-02-2020, 05:15 PM)jesalvein Wrote: You didn't load your game here...
what does that mean?
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#16
The log is useless. Get it after you loaded the game.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#17
(05-02-2020, 06:13 PM)jesalvein Wrote: The log is useless. Get it after you loaded the game.
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM    =  8155 MB
CPU name        =  Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.191 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 3d9ae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding  GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 190ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.16299
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\HOME\Documents\PCSX2\SpongeBob SquarePants - The Movie.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (610256 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 432.00
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 1 [File]: C:\Users\HOME\Documents\PCSX2\memcards\Mcd001.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.04;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.04;1) Game CRC = 0x536FEB77, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.04;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.04;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.04;1
0 00100000 00536a00 ....................................................................................
Loaded, cdrom0:¥SLUS_209.04;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Cheats file: '536FEB77.pnach'
comment: Patched by Prafull
Loaded 1 Cheats from '536FEB77.pnach' at 'C:\Users\HOME\Documents\PCSX2\cheats'
Overall 1 Cheats loaded
Normal boot detected


iSystemInit - using CDROM/DVD filesystem

Booting kernel image file 'cdrom0:¥MODULES¥IOPRP300.IMG;1'
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
DVD media detected (0x14)
original thread priority is 1
changed  thread priority to 64
__data_start:  00526aa0
_end:          01fe0000
_heap_size:    00010000
_hiheap_start:  007c5900
_hiheap_size:  0181a700
_stack:        01ff0000
_stack_size:    00010000
_memtop:        02000000
loadmodule: fname cdrom0:¥ZZZ¥LIBSD.IRX;1 args 0 arg
open fail name ¥ZZZ¥LIBSD.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥ZZZ¥HIS.IRX;1 args 0 arg
open fail name ¥ZZZ¥HIS.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥MODULES¥HIS.IRX;1 args 0 arg
HIS v1.8 SP7
Release Version
Debugging APIs are available
Copyright (C) 2003-4 Heavy Iron Studios
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥ZZZ¥SIO2MAN.IRX;1 args 0 arg
open fail name ¥ZZZ¥SIO2MAN.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥ZZZ¥PADMAN.IRX;1 args 12 arg thpri=20,30
open fail name ¥ZZZ¥PADMAN.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 12 arg thpri=20,30
padman: thread priority: high=20, low=30
loadmodule: id 28, ret 0
----> iFileLoad: Cannot find DEBUG.MAP
loadmodule: fname cdrom0:¥ZZZ¥MCMAN.IRX;1 args 0 arg
open fail name ¥ZZZ¥MCMAN.IRX;1
loadmodule: id -203, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥ZZZ¥MCSERV.IRX;1 args 0 arg
open fail name ¥ZZZ¥MCSERV.IRX;1
loadmodule: id -203, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#18
OK. The patch is loaded. Still you get an issue with the game ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#19
(05-02-2020, 07:55 PM)jesalvein Wrote: OK. The patch is loaded. Still you get an issue with the game ?
yes
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#20
Tried using the original disc instead of iso ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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