03-06-2017, 01:10 AM
Hi guys, newb here.
I'm trying to get Baldur's gate playable, and it's mostly there, however if I switch to opengl hardware as recommended, things get slower for me than with D3D11. So I'd like to figure out how to run opengl hardware properly, and also fix my game. I guess that may be one or two problems depending on how you look at it.
I am running an AMD II X4 640 and an RX480 8GB on Windows 10.
I've followed pretty much all the instructions I've found for Baldur's Gate, and it's mooostly there, but not quite.
I'm running latest git as of today.
thanks for any advice
I'm trying to get Baldur's gate playable, and it's mostly there, however if I switch to opengl hardware as recommended, things get slower for me than with D3D11. So I'd like to figure out how to run opengl hardware properly, and also fix my game. I guess that may be one or two problems depending on how you look at it.
I am running an AMD II X4 640 and an RX480 8GB on Windows 10.
I've followed pretty much all the instructions I've found for Baldur's Gate, and it's mooostly there, but not quite.
I'm running latest git as of today.
thanks for any advice