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OpenGL vs Direct3D 11?
#1
Which is the better renderer as of right now in regards to the very latest development builds?
OS: Windows 10 Pro (64 bit)
CPU: Intel i5-8400 2.8 GHz (4.0 GHz Turbo)
GPU: Gigabyte GeForce RTX 2060 Gaming OC (6 GB)
RAM: Ripjaws V Series, 2x8 GB DDR4 (2666 MHz)
Motherboard: GIGABYTE B360M D3H
Power supply: EVGA SuperNOVA G3 550 W
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#2
OpenGL - more accurate in many games. Significantly faster in some cases (e.g. Snowblind Engine games (Baldur's Gate: Dark Alliance, Champions of Norrath) can be >50% faster in some scenes).

Unfortunately AMD GPUs and Intel iGPUs suffer reduced performance (and may not support some features) due to driver limitations, so Direct3D 11 may be preferred on those.
Windows 10 Home 64-bit | Intel Core i7 4770 @ 3.4GHz | MSI GeForce GTX 1070 Ti Titanium 8GB
Corsair Vengeance 16GB DDR3, 1866MHz @ 9-9-9-24 | 2TB Samsung 860 Evo | Samsung S23A700D
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#3
Thank you!
OS: Windows 10 Pro (64 bit)
CPU: Intel i5-8400 2.8 GHz (4.0 GHz Turbo)
GPU: Gigabyte GeForce RTX 2060 Gaming OC (6 GB)
RAM: Ripjaws V Series, 2x8 GB DDR4 (2666 MHz)
Motherboard: GIGABYTE B360M D3H
Power supply: EVGA SuperNOVA G3 550 W
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#4
Based on your nvidia graphics card and pcsx2 latest development builds, opengl is a better renderer for you.
OS: Windows 10 Pro 64 BIT Version 1803
CPU: AMD R7-3700X 3.6 GHZ
GPU: Gigabyte GeForce GTX 1050 TI
RAM: Cosair 3600 MHZ 2x8GB DDR4
Mainboard: Gigabyte B450 PRO WIFI
Display: Asus VP228
Audio: Realtek 1220 HD Onboard Audio
Storage: Seagate Desktop 1TB HDD, Samsung 120GB SSD
Optical: HL-DT-ST & Prod_DVD-RAM_GHC0N
Power supply: Corsair VS 550 Watts
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