Hi all, I've only recently started using PCSX2 so apologies if this issue has been reported before. I've done plenty of searching and tried some troubleshooting on my own, but to no avail.
Anyway, I'm trying to play the US version of Outrun 2006 with a US BIOS - I haven't tried any other version because I only own the US version. In software mode, the game runs accurately - there are frequent frame rate dips, but graphically it's 100% accurate as far as I can tell. In all hardware modes (OpenGL, D3D9 & 11) there are a couple of graphical issues.
The first issue occurs on the car select screen - in place of the car, it seems that the last drawn 3d element is displayed. If you've just finished a race, it'll be a bit of gameplay. If you're coming from a cold boot, it'll be the title logo. In software mode, this runs just fine. I'm not sure if this is related to the transparency effects present in cars that haven't been earned yet or whether that's just weird speculation on my part.
The second issue occurs in certain stages with fog - particularly Cloudy Highland. Instead of drawing a smooth gradient, you end up with a white block a few feet in front of the car. Again, in software mode, this renders correctly. This occurs in all hardware modes.
I am using PCSX 1.4.0 and the included plug-ins, though I have tried a few unofficial builds - none of which fix this issue. I've read plenty of reports of similar fog issues in God Of War and Ico. Setting Skipdraw to 2 disables all of the fog elements and color post processing, but that's not exactly ideal. I've tried enabling Alpha & Alpha Stencil in HW hacks in GSdx but this doesn't seem to change anything. I've tried a combination of speedhacks in the emulation settings, none of which seem to break the game but none of which fix these problems, either.
I'm currently running PCSX on an i5 6400 with a Radeon R9 290x. In a way I'm sort of glad OpenGL doesn't fix the issue because it runs so poorly with my AMD card as to be totally useless.
I'd be happy to try any suggestions or provide more information. I can't take screenshots now as I'm at work, but would be happy to take some later if you'd like to see what I mean.
Thanks.
edit: I was able to try it with the latest build on buildbot (v1.5.0-dev-1939-gf3a89f5), same issue is still present. I was also able to take a couple of screenshots of the fog issue so you can see what I mean there.
Anyway, I'm trying to play the US version of Outrun 2006 with a US BIOS - I haven't tried any other version because I only own the US version. In software mode, the game runs accurately - there are frequent frame rate dips, but graphically it's 100% accurate as far as I can tell. In all hardware modes (OpenGL, D3D9 & 11) there are a couple of graphical issues.
The first issue occurs on the car select screen - in place of the car, it seems that the last drawn 3d element is displayed. If you've just finished a race, it'll be a bit of gameplay. If you're coming from a cold boot, it'll be the title logo. In software mode, this runs just fine. I'm not sure if this is related to the transparency effects present in cars that haven't been earned yet or whether that's just weird speculation on my part.
The second issue occurs in certain stages with fog - particularly Cloudy Highland. Instead of drawing a smooth gradient, you end up with a white block a few feet in front of the car. Again, in software mode, this renders correctly. This occurs in all hardware modes.
I am using PCSX 1.4.0 and the included plug-ins, though I have tried a few unofficial builds - none of which fix this issue. I've read plenty of reports of similar fog issues in God Of War and Ico. Setting Skipdraw to 2 disables all of the fog elements and color post processing, but that's not exactly ideal. I've tried enabling Alpha & Alpha Stencil in HW hacks in GSdx but this doesn't seem to change anything. I've tried a combination of speedhacks in the emulation settings, none of which seem to break the game but none of which fix these problems, either.
I'm currently running PCSX on an i5 6400 with a Radeon R9 290x. In a way I'm sort of glad OpenGL doesn't fix the issue because it runs so poorly with my AMD card as to be totally useless.
I'd be happy to try any suggestions or provide more information. I can't take screenshots now as I'm at work, but would be happy to take some later if you'd like to see what I mean.
Thanks.
edit: I was able to try it with the latest build on buildbot (v1.5.0-dev-1939-gf3a89f5), same issue is still present. I was also able to take a couple of screenshots of the fog issue so you can see what I mean there.