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Lol, GS is absolutely different from a normal GPU.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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i hated the GSDX.ini modification for hardware hacks back in 0.9.8...
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Well, I want the feature in a basic form (but easy to implement).
Our cycle counting isn't exact enough and we haven't found an idea yet on how to make it better.
(The problems are superscalar EE and unknown at recompile time memory latencies.)
By adding the overclock feature, I can better test and debug cycle counting.
I'm just not sure it should be exposed to regular users now. The feature can very easily lead
to misconfiguration when people try to "optimize" everything (and that's what we regularly see).
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What happens if you overclock EE and steal some of the overclocked clocks towards VU? Will EE and VU be more powerful?
Does it make sense what I am talking?
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01-31-2015, 04:37 PM
(This post was last modified: 01-31-2015, 04:38 PM by masterotaku.)
I also tested a build Blyss gave me. I could make Kingdom Hearts 2 run at real 120fps, using the 60fps patch and the half speed patch at the same time (I also had to set NTSC normal speed to 119.88fps). Without overclocking, the game is capped to 60fps 99% of the time because it can't reach 120fps.
There's also a big improvement in Shadow of the Colossus. I could see that the game tried to run at 60fps where it ran at 30fps before. I said "tried" because my CPU couldn't deliver those fps big part of the time, but I could see that the game wasn't repeating frames.
Once we have better CPUs in some years, this feature will make SotC a lot better.
PS: now Dolphin also has an overclocking and underclocking feature, from 6% to 400%. Glad to see more emulators adopt the overclocking possibility.
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